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Post by leiden2 on Mar 3, 2021 4:51:05 GMT -5
Hi, this is how the clothes look when I make the skin offset 1.0 in Marvelous. I want to make the skin offset low so that the clothes are tight, but the clothes don't look right. Is there a solution to this?
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Post by mauvemorn on Mar 3, 2021 5:18:44 GMT -5
Hi. There are two reasons for this: 1). Difference in topology. The legs do not have the same topology as your garment so they poke out in some places. You can subdivide the avatar but ofc the one you’ll be using in blender will not be subdivided; 2). The garment is made the wrong way. Like in real world, the garment must be sewn from fitted patterns, not just “whatever works”. So it is too tight.
The solution is pretty simple, tho. You just need to ignore it. All area of legs covered by the garment will be deleted anyway. You can assign thicker fabric along the top and bottom edges so that the body does not clip in the garment there (or you can move the garment away from the body in Blender in those places)
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Post by panthergirlsim on Sept 1, 2022 10:48:44 GMT -5
I know this is old but do you mean use sculpting to move the garment away from the body in blender? or how is that done?
Thanks
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Post by mauvemorn on Sept 1, 2022 11:51:27 GMT -5
I know this is old but do you mean use sculpting to move the garment away from the body in blender? or how is that done? Thanks Yes, but with proportion editing, not sculpting. You do not touch the final mesh with the sculpting tools
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