|
Post by evekotako on Mar 29, 2021 17:13:38 GMT -5
Let's say I edit the "hidden bookcase" door to clear all the shelves, and then I place slots on them so you can put other stuff on them. If the door opens, the items stay hovering in midair. Is there a way to make the slots move with the door so the items stay on the shelves?
|
|
|
Post by brujah on Mar 29, 2021 21:48:38 GMT -5
Yes, you will need to change the "Parent" of the slot to the "_bind_doorSwing_E_" bone.
|
|
|
Post by evekotako on Mar 31, 2021 15:59:40 GMT -5
Yes, you will need to change the "Parent" of the slot to the "_bind_doorSwing_E_" bone. Do I do that in Blender or S4S?
|
|
|
Post by freeasabird on Apr 1, 2021 6:50:59 GMT -5
S4S, Blender doesn't export the slot positions. Great idea by the way
|
|
|
Post by evekotako on Apr 1, 2021 16:56:28 GMT -5
Sweet, thanks for the help. I literally thought this was impossible!
|
|
|
Post by evekotako on Apr 1, 2021 16:59:31 GMT -5
Yes, you will need to change the "Parent" of the slot to the "_bind_doorSwing_E_" bone. Okay, I'm looking at my slots. What do I have to do to change the parent?
|
|
|
Post by evekotako on Apr 4, 2021 16:34:40 GMT -5
Does anyone know?
|
|
|
Post by lavsm on Apr 4, 2021 16:52:11 GMT -5
I'm guessing in the Rig/Slots tab you would click on the "Parent" dropdown and choose "_bind_doorSwing_E_" for each deco slot.
|
|
|
Post by evekotako on Apr 6, 2021 21:41:58 GMT -5
I'm guessing in the Rig/Slots tab you would click on the "Parent" dropdown and choose "_bind_doorSwing_E_" for each deco slot. When I do that, it changes the position of the slot.
|
|
|
Post by lavsm on Apr 7, 2021 5:05:24 GMT -5
I'm guessing in the Rig/Slots tab you would click on the "Parent" dropdown and choose "_bind_doorSwing_E_" for each deco slot. When I do that, it changes the position of the slot. Oh, I'm sorry. Probably shouldn't have answered; I don't have any experience with this.
|
|
|
Post by S4Player on Apr 7, 2021 9:05:54 GMT -5
I'm guessing in the Rig/Slots tab you would click on the "Parent" dropdown and choose "_bind_doorSwing_E_" for each deco slot. When I do that, it changes the position of the slot. That is normal. When changing the parent type to _bind_doorSwing_E_ after. I've just recently added a deco slot to hang up a robe and changed the parent type to _bind_doorSwing_E_ after. The deco slot jumped all the up above the door, but it's easy to fix. All you have to do is adjust the deco slots with the X Y Z axis.
|
|
|
Post by evekotako on Apr 7, 2021 16:24:23 GMT -5
When I do that, it changes the position of the slot. That is normal. When changing the parent type to _bind_doorSwing_E_ after. I've just recently added a deco slot to hang up a robe and changed the parent type to _bind_doorSwing_E_ after. The deco slot jumped all the up above the door, but it's easy to fix. All you have to do is adjust the deco slots with the X Y Z axis.
Awesome, I really needed this. Thank you for everyone's help!
|
|
|
Post by evekotako on Apr 10, 2021 17:46:44 GMT -5
Alright, ran into a snag. All slots are parented correctly and repositioned. However, I tested it in game, and the items in the slots do not move with the door.
|
|
|
Post by evekotako on Apr 17, 2021 16:36:08 GMT -5
Can anyone help me out?
|
|
|
Post by lavsm on Apr 17, 2021 20:07:11 GMT -5
I had made a test door to see if I could reproduce the problem and found that I couldn't put objects in the slots without using bb.moveobjects, because the footprints were intersecting with the wall. Was that your experience too? I wonder if that could be the the reason they're not moving as expected, but I don't know a solution.
|
|