Whenever I bake my mesh it shows a bunch of weird black spots!, I seem a post similar to this already and you guys said to bake a previous version without the flipped normals but that didn't work for me
Hi. You must export your garment as thin from MD and add inner geometry only in places where it is visible. The issue you’re getting happens because the uvs for the inner side of the pants overlap with the ones of the outer side. You do not need that inner side at all so just delete it
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