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Post by Absolutely_Bupkis on Apr 3, 2021 6:48:15 GMT -5
Hi, I'm trying to make a screwdriver set but the texture image in game shows up really weird so I'm guessing it is some properties set wrong. The preview in S4S does work. ^ how it looks in game. Any idea what I'm missing? I'm very much a newb but I really want to make a garage kit.
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Post by network on Apr 3, 2021 7:43:05 GMT -5
Have you replaced the specular and bump maps?
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Post by Absolutely_Bupkis on Apr 3, 2021 9:26:53 GMT -5
Yes I replaced them with blank small images
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Post by network on Apr 3, 2021 9:27:59 GMT -5
Can you provide the .package?
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Post by Absolutely_Bupkis on Apr 3, 2021 12:06:40 GMT -5
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Post by SimVault on Apr 3, 2021 18:03:47 GMT -5
I tested it in my game, all I did was click in S4S to adjust footprint and this is how it looks up close and then how it looks far away.
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Post by Absolutely_Bupkis on Apr 5, 2021 3:17:20 GMT -5
So strange how it looks far when far away. I used the same lod 0 for 1 and 2 because I am still trying to figure out how to make those. But that could not cause the strange effect right?
I want to do the same thing with a set of wrench tools, see how that comes out.
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Post by Absolutely_Bupkis on Apr 5, 2021 6:55:34 GMT -5
Ok I figured it out! The uv map in blender always stretches the image to fit a square so I had made the recolors the same way, but I did not need to do that. For some reason that made it not work.
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