|
Post by vic on Aug 8, 2015 15:52:47 GMT -5
Hello! I've been having this problem ever since I updated to blender 2.75. Whenver I export a mesh and then try to re-import to S4S I'm losing polygons and verticles, even if I don't edit the mesh in blender at all. Anyone has any idea? This doesn't happen always but like 90% of the times. I think it automatically removes doubles, but why?
|
|
|
Post by orangemittens on Aug 8, 2015 16:23:03 GMT -5
Hi vic, we're still working on figuring out the new Blender too and there's a way to go. If it's causing too many problems for you as it is right now it might be better to stick with 2.70 until we can get things working more smoothly with it.
|
|
|
Post by vic on Aug 8, 2015 16:51:10 GMT -5
Ok then I will downgrade it. ty OM
|
|
|
Post by ventusmatt on Aug 26, 2015 1:54:00 GMT -5
Hi there, I'm as well experiencing issues with Blender 2.75 but I'm not losing polygons or ventricles instead my meshes aren't looking smooth in the studio or in game. You see every polygon, it looks worse in game since the light is adding shadows to each one. I did downgrade and now they look fine but thought it would be best to give feedback
|
|
|
Post by orangemittens on Aug 26, 2015 7:43:20 GMT -5
Hi ventusmatt, welcome to Studio forums. Thanks for the feedback. I'm glad to hear things are working with Blender 2.70
|
|
|
Post by untraditionalnerd on Sept 7, 2015 10:13:22 GMT -5
Hi there, I'm as well experiencing issues with Blender 2.75 but I'm not losing polygons or ventricles instead my meshes aren't looking smooth in the studio or in game. You see every polygon, it looks worse in game since the light is adding shadows to each one. I did downgrade and now they look fine but thought it would be best to give feedback Hi, I may be late but I have a solution about that. That is cause by Auto smooth. You can remove it by going in to the Object tab. You can find the option under "Normals" Once you done that, go to the left tool bar of the 3D model view ( if not there press T ) Shading/Uvs, select the whole mesh and click on Smooth Faces. It will fix the problem. UN
|
|