|
Post by simsterial on Apr 5, 2021 13:15:06 GMT -5
I made an animation with an object I converted into an accessory. In Blender the animation and accessory move fine and in sync, however in game, the accessory moves in a different position to what is show in blender. An image of what it looks like in game. An image of what it looks like in Blender. I will attach the animation file (the accessory has been appended) here and the lone accessory mesh hereAny help is much appreciated. Thanks!
|
|
|
Post by Feyona on Apr 5, 2021 21:18:31 GMT -5
You assigned the accessory to the hand and thumb 100%. When you import such accessory to Studio the program normalizes the weights dividing them between these 2 bones. You need to assign this accessory just to one bone.
|
|
|
Post by simsterial on Apr 6, 2021 13:48:50 GMT -5
You assigned the accessory to the hand and thumb 100%. When you import such accessory to Studio the program normalizes the weights dividing them between these 2 bones. You need to assign this accessory just to one bone. hi thanks for replying I removed the thumb vertex from the accessory, however it's still moving the same way as the picture before in game. Here is the animation and here is the mesh. Thank you.
|
|
|
Post by Feyona on Apr 6, 2021 20:49:31 GMT -5
Share the .package with an updated accessory, please.
|
|
|
Post by simsterial on Apr 7, 2021 10:40:31 GMT -5
Share the .package with an updated accessory, please. link The accessory has only b__R_Hand__ assigned.
|
|