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Post by suepixels on Apr 7, 2021 20:48:03 GMT -5
Hey fellow Simmers, Can someone please tell me where I can find a tutorial how to reduce a high poly CAS item down to a decent amount from 62k? I would like to go somewhere around 10k but all I can find is how to decimate in general. Well this might work for objects perfectly but how can I do this for CAS Clothing without reducing the polygons on the body mesh? The sim itself should be high poly just want to reduce the coat which is of course attached to the body. Is there an other way I need to consider or how can I do that without ruining the Body-Mesh? I tried to find a matching tutorial but I did not succeed. I have no clue what I'm doing but at least I'm trying and figured out some little things in Blender and this is huge for me , LOL. At the end of the day I just want this item for sure lower as 67k..... . Simply don't understand such creators who are actually jeopardizing even a good pc with an awesome graphics but I don't want to kill my PC ! It's brand-new, it was expensive, so no way I'm gonna add unnecessary high poly stuff in my game. I rather would get angry at such creators swear and curse about them, LOL Yeah, I love that one item but it's so damn high in poly.... Has someone a link for me? Or a tip? Very curious if I have to forget about it or if I can save it and use it. Much appreciated.... Thanksies ahead !
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Post by mauvemorn on Apr 7, 2021 21:33:43 GMT -5
Hi. It would be a good idea to share a pic so that we would know what you’re dealing with. If you made it in MD, go back to MD and change particle distance to a higher number. Make sure it is in quads. If the mesh is simple, you can retopologize it manually Good topology ensures that: - you can easily edit the mesh. You can select edge loops ( with tris you cannot ) and delete them ( perfect for making LODs ); - the mesh is shaded smoothly, no crumpled paper look, no pinching, not jagged; - the mesh animates right, it bends sharply when it needs to; - it morphs right; - and the most important, the polycount is reasonable. Here's a video ( you probably need to download it bc otherwise the quality it bad )
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Post by Cidira on Apr 7, 2021 22:45:39 GMT -5
I believe the OP is hoping to reduce the poly count of an item they downloaded from another creator so they can use it in their game, as it is too high poly for them as-is. (A picture or link to the original item will still help, OP.)
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Post by mauvemorn on Apr 7, 2021 23:00:54 GMT -5
If that’s the case, then only decimating will work because other options will lead to the loss of data and are reasonable to do only at the beginning of the adapting process
You just need to separate the coat and use decimate (or you can add a coat to a new vertex group and use decimate only on that vertex group, but i think only 2.79+ versions of blender have that feature)
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Post by suepixels on Apr 8, 2021 14:25:47 GMT -5
mauvemorn Well, it's an awesome trenchcoat by darte77 (37501 vertices and 61789 polygons) and yes she made it with MD. Sadly I don't know yet how to create such things myself. I wish I would have such skills but I'm teaching myself the basics, currently. Finally, I figured out some very basic stuff (moving around with my mouse in blender that drove me insane cause I had no clue how to move within the window and I have a ton of knowledge in other trillion software programs. But Blender somehow is killing me, LOL. Especially after I figured out that regular commands with my mouse do not work in Blender . I had to figure out first a workaround and found a way. Now it works, after hours of research. I have Blender 2.76 installed. Wish it would have the newer version. But I don't believe the S4S team will ever update! Even tho I think this would be great cuz I read that many use newer ones and convert back (which I find exhausting and time-consuming) 2.79 is unstable according to my knowledge, right? So I would need to use I think 2.8 and convert it back? That's a hell of work, right? :-S :-[ Based on what I read that means I cannot do a simple edit, like clicking on the coat only and decimate that, right? Because if I decimate the coat down to 10K polygons it still looks awesome but the Sim looks really bad, their fingers are glued to each other. Cidira You are right, it's an item by a cc creator who is known to create high-poly stuff. Here is a link to the Trenchcoat Darte77. A friend of mine :-X shared this "Patreon" item with me as I'm not supporting creators who create such high poly content, regardless if I love their content But I have to admit I'm loving this coat it's just so freakin' high-poly and cannot be really used for gameplay. So I guess I won't be able to fix that issue Thanksies to both of you, for your response, truly appreciate it.
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Post by mauvemorn on Apr 8, 2021 16:25:29 GMT -5
You do not need 2.8+ to create any custom content. 2.79 works for some and not others, 2.76 work for everyone 100%. Just install 2.79 and see if it works for you. If not, work in 2.76 or use it as a bridge.
S4S will never support Blender 2.8+ because 1). it is more demanding in terms of performance than ts4, meaning if s4s were to switch to 2.8+, people who can play ts4 with no problems on weaker pc may not be able to create cc 2). Judging by the fact that the plugin for 2.79 sometimes stops working after an update, I assume s4s developers have to update/test it for multiple versions of Blender for Mac and Windows every time the game gets an update or an expansion pack. Since the release of 2.8+, there have been 7 versions of Blender and all of them had versions (a, b, c, etc) as well, so the developers would have to update/test dozens of them every time. 3). It takes about 20 seconds to close Blender 2.8+, open 2.76, append the mesh, assign a cut number, save.
As I said, you can decimate just the coat without affecting anything else by simply separating it first from the rest or using decimate for a specific vertex group.
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