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Post by purefoysgirl on Apr 10, 2021 13:47:09 GMT -5
It's me again, and I return ashamed, exhausted, and knowing this is very likely a rookie mistake, but I have this problem with my mesh: I tried a simple frankenmesh of the pencil skirt onto that shorts-shirt combo and It looks okay on my laptop: But as you can see from the above picture, on my PC it goes completely bappy. I tried transferring weights, using Blender 2.70 because that's the latest version I have/can run. I looked at vertex paint, UV_1, looked at bone assignments and weights, but I'm honestly at a loss and I'm so embarrassed to be back here bothering people yet again. I'm doing my best to learn on my own without being a pest, this just has me stumped. Is it because the original file has shorts instead of a skirt? Even though it's full body? Is it because I didn't do Create Mesh (which I just thought about actually)? Is it because I probably shouldn't be doing any of this (very probable)? The Blend fileThe package (if needed, and I know I used make blank, I need to address that, I just wanted to see what it looked like without those lines) Please don't worry if it's too much trouble, and thank you for your help!
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Post by mauvemorn on Apr 10, 2021 14:00:57 GMT -5
Hi. This happens when you introduce new bones. See how it distorts where skirt bones are? Just clone something that already comes with them or remove them
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Post by purefoysgirl on Apr 11, 2021 7:58:57 GMT -5
mauvemorn Thank you so much! Deleting the extra bones did the trick! You are a life saver! Thank you for always being so helpful!
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