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Post by keibea on May 5, 2021 3:30:18 GMT -5
Hello, I have a small (or big, not sure yet) issue that I can't seem to figure out. In Sims 4 Studio it shows these weird glitches: imgur.com/3PLjnke + imgur.com/yYbY56d and I'm not sure what's causing them or how to fix them. It also shows them in game, especially around the neckline: imgur.com/wsxjihZ . I'm new at this, so it's probably something small I've missed. Any help would be appreciated, thank you! If you would like my blender file to take a better look, please let me know
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Post by mauvemorn on May 5, 2021 10:01:28 GMT -5
Hi. The mismatched texture along the seams can be fixed by adjusting uvs, the shading issue on the sleeves is probably caused by doubles. That "double collar"-looking thing is strange, thought, share the package and the blend files please
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Post by keibea on May 5, 2021 23:32:57 GMT -5
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Post by mauvemorn on May 14, 2021 8:55:49 GMT -5
Hi again. Sorry for the very belated reply, lost the thread among others. Anyway, you cloned an item made of 3 meshgroups. Imported a blend file with one meshgroup. Only one meshgroup with the same cut number was overwritten. Then you changed the cut number and imported the blend again. Another meshgroup was changed while the rest stayed. So now you have two overlapping meshgroups and one old. This type of information should be covered in frankenmeshing tutorials
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Post by keibea on Jul 31, 2021 1:04:26 GMT -5
mauvemorn im having this same issue again and im at a loss. I swear i followed the tutorial correctly but for some reason this issue keeps happening to me. You said it was something with the cuts, and i think i know what i did wrong but i dont know how to fix it. The dress that I cloned has 4 cuts im pretty sure, and the top im meshing with it just one. I merged everything together and the cut number is automatically 0000, but this issue is still happening. Help?? Here is the blend if you need it: drive.google.com/file/d/1Cd2bvcg3iC5uiOQX1k8JtQy1BONNNEI1/view?usp=sharing
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Post by mauvemorn on Jul 31, 2021 11:10:30 GMT -5
Basically, you clone a maxis dress. The package with a maxis dress contains different data: 4 3d models, textures, various tuning. s4s allows you to export those 4 3d models in one blend file and edit them. Each of these models has a cut number which is what s4s studio uses to know what 3d models in the blend file to import in the package and in what order. The original 3d models are replaced based on their cut numbers. You joined all of these models in one and gave it 0000 cut number. When you import the blend in s4s, only the original 3d model with cut number 0000 is replaced while the other 3 stay. You need to either clone a dress that comes with skirt bones and one meshgroup or split your dress the way the original cloned dress was. More about all of it here
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Post by keibea on Jul 31, 2021 20:46:37 GMT -5
mauvemorn thank you so much!! i really appreciate it, i was getting so confused. thank you so, so much for your help! i think i finally get it now!!! im just confused why the tutorials always merge everything into one??? weird. thank you again!! Wait so how do you do the textures if they all have to be separate with separate cuts???
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Post by mauvemorn on Aug 1, 2021 4:51:49 GMT -5
You must merge everything into one if you need to re-transfer data (weights, uvs). If you will transfer one by one, the data will not match in places where one meshgroups meets another.
But in most cases people merge everything together and keep it that way to make it easier for themselves. You can do that if the item is not affected by foot bones. However, bear in mind that the mesh will not interact properly with other items (pants will clip into tall boots, collars and sleeves will clip into accessories)
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Post by keibea on Aug 2, 2021 20:15:11 GMT -5
mauvemorn thank you! i think i get it now!! thanks for your patience!!
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