Post by Lychee on May 5, 2021 15:09:24 GMT -5
So I spent a whilst trying to troubleshoot this and making researches and I am truly stumped.
Some time ago I made this mod where I basically replaced the mesh of a cats & dogs pet bowl with a rock merged with a fish/meat.
Now I'm trying to follow this same concept by making a hay bale that functions as a pet bowl, but for some reason, the mesh (of any state (full, partial, empty)) just won't import and I can't figure out for the life of me why this time it's not working.
The following links are SFS
I am on Sims 4 Studio 1.3.2.5 (Apple Blossom) and Below is the error message I get when trying to import
Some time ago I made this mod where I basically replaced the mesh of a cats & dogs pet bowl with a rock merged with a fish/meat.
Now I'm trying to follow this same concept by making a hay bale that functions as a pet bowl, but for some reason, the mesh (of any state (full, partial, empty)) just won't import and I can't figure out for the life of me why this time it's not working.
The following links are SFS
- Here is the .package file (just in case, but it's actually still an "intact" version of the "Bow Wow and Meow Chow Pet Food Bowl")
- Here is the original model of the bowl (full state)
- Here is the model I'm trying to import (hay bale taken from seasons object and edited to function as a pet bowl with the right cut and rig)
I am on Sims 4 Studio 1.3.2.5 (Apple Blossom) and Below is the error message I get when trying to import
{Error Message (spoiler)}
Sims 4 Studio 1.3.2.5 (Apple Blossom)
S4Studio.Blender.BlenderException:
File "/Users/[UserName]/.local/share/S4Studio/Scripts/objectexporter.py", line 14, in <module>
save_lod(mlod,geometry_state)
File "/Users/[UserName]/Library/Application Support/Blender/2.78/scripts/addons/s4studio/buybuild/blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "/Users/[UserName]/Library/Application Support/Blender/2.78/scripts/addons/s4studio/buybuild/blender.py", line 214, in save_mesh
sim_mesh_data = collect_mesh_data(blender_mesh)
File "/Users/[UserName]/Library/Application Support/Blender/2.78/scripts/addons/s4studio/blender/__init__.py", line 303, in collect_mesh_data
bone_idx = vertex_group_map[mesh_object.vertex_groups[int(vertex.groups.group)].name]
IndexError: bpy_prop_collection[index]: index 1 out of range, size 1
at S4Studio.Blender.BlenderUtilities.RunBlender (System.String script, System.String blend, System.Boolean background, System.Boolean check_version) [0x00313] in <8c3833793250428b93c74cb1337660bd>:0
at S4Studio.Blender.BlenderUtilities.ImportMlod (System.String fileName, System.String mlod, System.String rig, System.String state) [0x0009e] in <8c3833793250428b93c74cb1337660bd>:0
at S4Studio.ViewModels.ObjectLodItem.ImportMesh (S4Studio.Blender.BlenderUtilities blender_util, System.String blender_path) [0x000d7] in <8c3833793250428b93c74cb1337660bd>:0
at S4Studio.ViewModels.ObjectLodItem+<>c__DisplayClass49_0.<ImportMesh>b__0 () [0x00022] in <8c3833793250428b93c74cb1337660bd>:0
at S4S.UI.Core.S4SWindow+<>c__DisplayClass11_0.<BeginLoading>b__1 () [0x00014] in <8c3833793250428b93c74cb1337660bd>:0
<module><importmesh><beginloading> </beginloading></importmesh></module>
Sims 4 Studio 1.3.2.5 (Apple Blossom)
S4Studio.Blender.BlenderException:
File "/Users/[UserName]/.local/share/S4Studio/Scripts/objectexporter.py", line 14, in <module>
save_lod(mlod,geometry_state)
File "/Users/[UserName]/Library/Application Support/Blender/2.78/scripts/addons/s4studio/buybuild/blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "/Users/[UserName]/Library/Application Support/Blender/2.78/scripts/addons/s4studio/buybuild/blender.py", line 214, in save_mesh
sim_mesh_data = collect_mesh_data(blender_mesh)
File "/Users/[UserName]/Library/Application Support/Blender/2.78/scripts/addons/s4studio/blender/__init__.py", line 303, in collect_mesh_data
bone_idx = vertex_group_map[mesh_object.vertex_groups[int(vertex.groups.group)].name]
IndexError: bpy_prop_collection[index]: index 1 out of range, size 1
at S4Studio.Blender.BlenderUtilities.RunBlender (System.String script, System.String blend, System.Boolean background, System.Boolean check_version) [0x00313] in <8c3833793250428b93c74cb1337660bd>:0
at S4Studio.Blender.BlenderUtilities.ImportMlod (System.String fileName, System.String mlod, System.String rig, System.String state) [0x0009e] in <8c3833793250428b93c74cb1337660bd>:0
at S4Studio.ViewModels.ObjectLodItem.ImportMesh (S4Studio.Blender.BlenderUtilities blender_util, System.String blender_path) [0x000d7] in <8c3833793250428b93c74cb1337660bd>:0
at S4Studio.ViewModels.ObjectLodItem+<>c__DisplayClass49_0.<ImportMesh>b__0 () [0x00022] in <8c3833793250428b93c74cb1337660bd>:0
at S4S.UI.Core.S4SWindow+<>c__DisplayClass11_0.<BeginLoading>b__1 () [0x00014] in <8c3833793250428b93c74cb1337660bd>:0
<module><importmesh><beginloading> </beginloading></importmesh></module>