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Post by Moon on May 9, 2021 12:43:04 GMT -5
Hi, recently I've been having issues with my textures in game, like in this case, it looks "normal" in S4S but when in game it looks extremely pixelated. I've tried 2048x2048 and 1024x1024 sizes, when I try 1024x1024 it gets even worse. In some other cases, it also looks blurry on S4S and in game. Does anyone knows what could causing that? I also have noticed that it gets blurred using .DDS or .PNG, so I don't think the problem is the file format. My game settings are set to Ultra and I use a Nvidia RTX2070. Could it have something to do with the mesh itself and how should I make/approach the texture size in Blender? What I don't understand is that I've never had such problem with my previous creations then out of nowhere it's like that :( this one is also blurred on S4S:
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Post by freeasabird on May 18, 2021 17:02:42 GMT -5
I find this problem comes and goes, its worse when using dds. I never ever edit a dds file I always make pngs and then when I'm sure it's right I convert it to dds and load it in s4s, and still sometimes its looks like its been out in the rain for 3 weeks. The uv sizes don't have a lot to do with it, its relative for most things unless using a large object or a lot of detail. I thought I read that the game doesn't read objects with a 2048 uv, or it makes no difference, I think EA changed it for object so the largest uvs are 1024x1024, for objects, not clothes I'm sure that's a different bag of cats. (I did have a fridge with a uv that size but I removed as it caused a lot of lag.) When this happens to me I step away from it for a couple of days, and when I go back it usually has righted itself, no idea why it just does.
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