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Post by TheKalino on Feb 17, 2018 10:01:38 GMT -5
Can you make a list with all hex codes for the vertex paint? Also for animals? I can`t find them. Thanks
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Post by missdelarocha on Mar 11, 2018 7:19:59 GMT -5
Bump bump. Wondering also if there is a list of codes for vertex painting? I'm having an issue that this might help with.
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Post by PixelHeaux on Jun 14, 2018 23:54:58 GMT -5
If the mesh isn't touching the face, say its on the foot, do we still need to paint it blue?
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Post by evekat on Dec 3, 2018 22:59:54 GMT -5
What about the lenses on glasses?
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Post by inabadromance on Dec 4, 2018 17:40:41 GMT -5
What about the lenses on glasses? hi! same steps apply. if you're in doubt, export a similar looking mesh and compare it with yours.
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Post by evekat on Dec 15, 2018 20:06:32 GMT -5
What about the lenses on glasses? hi! same steps apply. if you're in doubt, export a similar looking mesh and compare it with yours. Thank you!
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Post by evekat on Feb 11, 2019 19:39:51 GMT -5
I am having a lot of trouble with this. I made a dress from scratch, but I can't get the vertex painting right. Some sliders don't work, some scale the feet, and the dress basically only looks good on skinny sims.
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Post by ekkisims on May 30, 2022 23:19:09 GMT -5
Certain colors will move with the Sim while others won't. For example, the bright green for skin is "skintight" and moves with the Sim as if it were part of their body, while yellow is "enrobed" and keeps the same relation it has to the skin level. This allows something like leggings to expand/contract with the body as sliders are used while a poufy skirt will keep the same shape (not get poufier) even as the waist of it expands to fit a larger Sim. In the example above, the parts of the glasses that go over the ears are green. If the Sim's head is widened these will move outward as the head gets bigger. The blue part (the pointy parts around the glass in the glasses) will not get wider. This allows the glasses to still fit the wider head but keep the same overall appearance. This is SO helpful, thank you for taking the time to write all this!
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azey
New Member
Posts: 8
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Post by azey on Jan 7, 2023 18:39:24 GMT -5
these are apparently the most up-to-date colours for everyone who is asking, the blue in the first post is out of date.
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Post by lyonalife on Mar 4, 2024 3:20:31 GMT -5
Hello! This link doesn't work anymore. Is there anywhere else I can see vertex colors?
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Post by mauvemorn on Mar 4, 2024 16:01:44 GMT -5
Hello! This link doesn't work anymore. Is there anywhere else I can see vertex colors? You can see them in new blender and sample with Paint - Sample color. The hex codes you'll get wont be accurate because of the bug that exists there. You can just transfer them, though
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Post by lyonalife on Mar 5, 2024 2:54:47 GMT -5
thank you
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azey
New Member
Posts: 8
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Post by azey on Apr 19, 2024 18:49:07 GMT -5
there's a new set of vertex colours called BlendID on the head mesh using shades of red. not sure what it's for, but be aware that if you attach parts of the head to your CC mesh you can end up editing the wrong ones. it doesn't seem to be required for CC, so you can just delete it from the CC after you attach the head parts.
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Post by mauvemorn on Apr 20, 2024 12:30:42 GMT -5
azey this data preserves head's ability to morph with certain face morphs. In the past this system worked differently I think you can just ignore it, s4s will probably ignore it
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