---------------------<3 Please don't contact me via DM or elsewhere asking for assistance on matters that are being discussed on threads. It's better to keep the conversation in public so others can read and learn too. thanks!
I am having a lot of trouble with this. I made a dress from scratch, but I can't get the vertex painting right. Some sliders don't work, some scale the feet, and the dress basically only looks good on skinny sims.
Certain colors will move with the Sim while others won't. For example, the bright green for skin is "skintight" and moves with the Sim as if it were part of their body, while yellow is "enrobed" and keeps the same relation it has to the skin level. This allows something like leggings to expand/contract with the body as sliders are used while a poufy skirt will keep the same shape (not get poufier) even as the waist of it expands to fit a larger Sim. In the example above, the parts of the glasses that go over the ears are green. If the Sim's head is widened these will move outward as the head gets bigger. The blue part (the pointy parts around the glass in the glasses) will not get wider. This allows the glasses to still fit the wider head but keep the same overall appearance.
This is SO helpful, thank you for taking the time to write all this!
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