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Post by PixxyKilljoy on May 17, 2021 21:18:25 GMT -5
I'm new to Sims modding and interested in making/sharing object-only CC.
I haven't installed or looked at very many mods yet, so I'm not familiar with what's already been created by everyone else. When I have an idea for what I want to create, should I see if someone else has made it first? (Is important to try and avoid making similar stuff to what other people have made?)
If I "Create 3D Mesh" and select the same one for every object, will they work together? I'm mostly wanting to know if all CC objects are compatible with others.
I've already familiarized myself with S4S, so is there any other tips or important stuff (like ToS) for a new creator to know?
I see a lot of fashion and pastel colored CC. Is that what's "in demand"? I like darker colors and medieval styles, but I don't see much of it.
I know EA doesn't allow selling CC, and that they allow things like patreon, but does anyone know if the "free or pay what you want" method is allowed?
Do people mostly prefer the alpha styled hair?
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Post by freeasabird on May 18, 2021 16:51:56 GMT -5
I think you should make whatever you want to see or use in your game. Learning all the tricks and getting to grips with Blender is a long process, you learn something new every time you make a new object, so making something you want is probably going to be more satisfying than trying to achieve a lot of downloads. Most things have been made for one Sims game or another, after its been over 20 years and in that time a monumental amount of objects have been created, converted and sometimes bought and offered up to simmers. So no I don't think you should worry too much if its already been done. All the time you would be looking for a similar thing could be time spent having fun making it Pastel is always a favourite colour scheme so if that's what you like do it, fashion come and goes in huge circles so it's nothing to worry a creator too much. My rule is never make a grey item, silver yes, grey never, buts thats a personal thing like trying not to match EAs dull and almost nicotine stained pink, blue and greens, I just can't do it If you want to make money it's probably the wrong business to be in as there will always be a glut of things that are free and so most people will choose that option over paying for items even early access can be a downer as the object can be remade by someone while the time to making it free passes. I think 'buy me a coffee if you like my stuff' is ok, seen a few of them. Oh the mesh question, I would select a mesh that was very close or the same to the object you are making as a clone, as a daft example, you wouldn't clone a sofa to make a bed, too much messing about with the routing slots and so on. If you want to make glass try to find an object with glass as sometimes the shaders can be a pain to get right. So do what YOU want, choose the colours YOU want, this is your artwork you don't need permission or approval, remember life is too damn short to live it in beige, and most of all have fun
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Post by PixxyKilljoy on May 18, 2021 17:22:38 GMT -5
Thank you for your feedback! It really helps to see from another point of view.
I still have one last thing I'm not sure about yet. Say I want to make a few different individual tables. Can I keep cloning the same object in S4S to make all of the new tables?
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Post by freeasabird on May 18, 2021 17:31:31 GMT -5
No worries, I leant a huge amount by coming here. It's good to give back. Yes as long as you choose the right size and type, dining tables have slots for sitting and eating so don't use a small table as a clone if you want a big dining table. Coffee tables and side tables just have deco slots, desks also have slots for eating and drinking.
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Post by PixxyKilljoy on May 18, 2021 21:04:11 GMT -5
Is there a way to make sure everything is the right size? Like if I want to make something bigger than normal, like a longer or wider table (taking more grid space), or things like rugs/pictures.
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Post by freeasabird on May 19, 2021 3:53:04 GMT -5
You would know what size the object is when its in blender. When you import your object it will sit over the clone and that's the time to see if the size is right or wrong. If you make a bigger dining the the slots will only operate for the smaller clone unless you move them and add more. Any object that is useable by sims has to be either the right size or have the rig rearranged. That's not something I would enjoy but there are creators than can do this. Decor objects are far more flexible when size is concerned as they do nothing but sit and look pretty.
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