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Post by danisimsbr on Jun 6, 2021 22:19:20 GMT -5
I'm creating a set of objects. The problem is that the Shadow LOD is appearing as a shadow that is "bigger" than the object. There's always a weird contour around the objects. I'm not sure if it's clear in this picture: It doesn't appear much on this cup. But in objects with more details, it's looking really ugly. Like here, the shadow is too visible: On Blender there's "s4studio_mesh_0" and "s4studio_mesh_1". I delete mesh 0, rename mesh 1 to mesh 0, and change the cut number to zero. Save (in Solid mode) and import it to the Shadow LOD. I also saw a tutorial where the person added an Edge Split modifier. It is the correct form of doing it? What can be causing this? Thanks.
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Post by network on Jun 7, 2021 4:25:10 GMT -5
Looks like the SSAO is being excessive again. You can follow this tutorial to turn it down/disable it.
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Post by qolygonal on Jun 7, 2021 4:45:57 GMT -5
1. You cannot just delete a mesh group. When you import a file into S4S with one group instead of two, S4S replaces one group, but doesn't delete the other. You need to clone an item with one mesh group, or reduce the shadow plane, or move the shadow UV to an empty texture space. 2. This shading is generated by SSAO. You can disable it in the GraphicsRules.sgr file (like here, or here). Usually, disabling the SSAO intensity in the package settings doesn't help.
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Post by danisimsbr on Jun 11, 2021 15:38:25 GMT -5
Thank you so much, guys! It was the SSAO. I fixed it
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