Post by orange-plumbob on Jun 8, 2021 11:42:03 GMT -5
I'm having an issue where my mesh looks fine in Blender and S4S, but part of it looks broken in CAS. I have looked at other posts where people have had the same issue, and tried the solutions given, but so far nothing has helped. I've tried transferring the weights, removing doubles in the area, and making sure that the cut numbers are correct.
Heres what it looks like in game, from the front and the side.
Hi. .blend1 is a previous version of the file, not the latest saved. In the future, please always share .blend. Switch to uv_1 and you will see the problem. The uvs in this area are merged and are at the bottom. - select everything with A, holding Ctrl Shift, deselect those vertices at the very bottom, press P to pin the rest; - select everything again, deselect everything from the neck to below breast area, press Shift H, press E to unwrap, press Alt H to unhide everything
Last Edit: Jun 8, 2021 12:49:15 GMT -5 by mauvemorn
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