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Post by orange-plumbob on Jun 10, 2021 21:10:51 GMT -5
I created my own normal map using this tutorial: sims4studio.com/thread/861/normal-maps-bump-editing-creating. I was struggling with the normal map for a while, but after going through some help threads on here I finally was able to get my item to look good in game. My issue before was that all of my dress was glowing, and I finally figured out that I needed to make the normal map at 50% opacity like the normal map the original mesh had. However it did not fix one part of my mesh which is still glowing, and I can't figure out what's going on. Heres a picture of what it looks like in CAS: imgur.com/Ddsa5MBI'm only showing the backside here because it stops at the seams and doesn't show in the front at all. Here is my package file: www.dropbox.com/s/ph93b0r7g5666i4/dressbase.package?dl=0
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Post by Fwecka (Lolabellesims) on Jun 11, 2021 0:00:59 GMT -5
Well, first off, that link you shared isn't really a bump map tutorial. It's more of an explanation of what a bump map is. If you need a tutorial, HERE is a good one. You don't have to bake a bump map in Blender if you don't want to. You can take your diffuse into Photoshop, desaturate it, and use Normal Map Online, instead. If you use Normal Map Online, you can disregard steps 1-19 in SLYD's tutorial. Note that your alpha channel in your bump map has no detail in it. It's just flat grey. Be sure to follow the tutorial I linked above exactly. And forget the opacity thing. Bump maps don't utilize opacity. Speculars do use opacity, but only if it's a PNG file since a PNG file can't have an alpha channel. If your specular is a DDS file, it will utilize an alpha channel. One other thing to note is the placement of your UV islands. You've got some of them in the lower right corner of your UV layout and you could have issues with other people's creations conflicting with yours since so many others use that space as well. Better to rotate those UV pieces and tuck them in between the arms. You'll have to alter the texture, of course, which is a pain in the rear. And, if you go into face mode in Blender, you'll see that there are faces smooshed in between the skirt and the faces you used to close the hole of the skirt. You'll want to delete those. Make sure to split the edge of the skirt and the faces you made to close the hole of the skirt. HERE is how to do that. I'm not sure if fixing any of these problems will solve your issue as I've never seen a problem with glow on clothing before (though I think it's because the skirt edge needs to be split), but regardless, these are things you will need to fix no matter what.
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Post by orange-plumbob on Jun 11, 2021 12:20:39 GMT -5
Thank you for your response, and I appreciate you giving me solutions for the other issues I had. I recreated the normal map using the tutorial you gave, and I believe I followed every step properly. However my mesh has now gone back to being completely shiny instead of the one part.
I had actually followed that same tutorial for splitting edges before because the bottom of my dress had a shadow that I needed to get rid of. I am a bit confused about one part of your post. Which faces are the ones that need to be deleted, and how would I go about deleting them without changing the way the mesh looks?
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Post by menaceman44 on Jun 11, 2021 13:35:37 GMT -5
The faces that need to be deleted have been smooshed so much that you can't actually see them. They are what are appearing as double dots along the skirt edge. Each dot is the middle of a face when in face select mode.
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Post by orange-plumbob on Jun 11, 2021 19:04:36 GMT -5
That's what I was missing, thank you! The item looks fine in CAS now, and I also figured out what I needed to do for the normal map.
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Post by Fwecka (Lolabellesims) on Jun 12, 2021 9:27:31 GMT -5
To answer your question, even though menaceman44 already answered, do you see the dots that are along the edge of your skirt? Those black dots indicate that there are faces squeezed flat between your skirt edge and the hole-closure faces. To delete these squeezed faces select a bunch of faces along the bottom of the skirt making sure you go around the entire circumference of the skirt; you don't need to select the entire skirt. Just the ones on the edge. Then select all of the faces that you used to close the hole in the skirt. After these are all highlighted, click H. This will hide the faces you select. Then, select the squished faces--you may have to click the Limit Selection to visible to select the smashed faces. Once they are selected, press X to delete these unnecessary faces. Use Alt + H to unhide the faces you hid.
Make sure the edge of your skirt has been split.
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