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Post by RainbowAlipaca on Jun 12, 2021 19:36:51 GMT -5
Been working on some CC for a toddler, mesh looks fine in blender, however in game I've run into this strange issue: Unsure if its the weights, or something I need to fix with the mesh itself, any insight appreciated!
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Post by Fwecka (Lolabellesims) on Jun 12, 2021 21:17:11 GMT -5
Under arm glitch. And yes, you'll need to adjust the weight paint. HERE is a tutorial. Assuming you made the mesh in Marvelous Designer, mauvemorn detailed how to change the model's pose so that you don't end up with this glitch but I'll be damned if I can find her post. If I do, I'll edit my post.
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Post by RainbowAlipaca on Jun 12, 2021 21:53:01 GMT -5
Under arm glitch. And yes, you'll need to adjust the weight paint. HERE is a tutorial. Assuming you made the mesh in Marvelous Designer, mauvemorn detailed how to change the model's pose so that you don't end up with this glitch but I'll be damned if I can find her post. If I do, I'll edit my post. Ah thank you! I'll give this a try! I actually didn't make it in marvelous designer, I franken meshed some things together ^^; I'll see if I can find the model pose thing! I'll update if the weight paint fixes it, thank you
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Post by Fwecka (Lolabellesims) on Jun 13, 2021 1:55:48 GMT -5
One thing to be aware of is the you can end up with multiple UV maps when you frankenmesh things. You should have a UV_0 and a UV_1, but sometimes you end up with more than just those two. If you do have multiples, just delete them.
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Post by Fwecka (Lolabellesims) on Jun 13, 2021 1:56:53 GMT -5
One thing to be aware of is the you can end up with multiple UV maps when you frankenmesh things. You should have a UV_0 and a UV_1, but sometimes you end up with more than just those two. If you do have multiples, just delete them.
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Post by mauvemorn on Jun 13, 2021 2:03:28 GMT -5
To make sure that you do not end up with multiple uv maps, just do no rename them to anything else (and double check that all meshes have uv_0 and uv_1).
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Post by RainbowAlipaca on Jun 13, 2021 23:08:10 GMT -5
One thing to be aware of is the you can end up with multiple UV maps when you frankenmesh things. You should have a UV_0 and a UV_1, but sometimes you end up with more than just those two. If you do have multiples, just delete them. Thanks! I actually knew about this trick! I did what you said with the weights, and everything is all great and running smoothly now, thanks for the assistance!
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Post by Fwecka (Lolabellesims) on Jun 14, 2021 0:06:25 GMT -5
Great! I'm glad it worked.
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