Post by menaceman44 on Aug 18, 2021 7:31:42 GMT -5
qolygonal Just popping back in to mention that apparently the lighting can be fixed while keeping the phong shader which also means the weird placement rotation glitch doesn't occur. You need to set the UseLargeLotObjectLighting to 1. This information was passed onto me by Ravasheen who learned it from littledica.
Post by menaceman44 on Oct 13, 2021 7:44:44 GMT -5
Aaaaand now I'm back again to state, for anyone reading this, that setting the UseLargeLotObjectLighting to 1 isn't such a great idea after all as it disables objects from receiving shadows cast through windows and arches for some reason.
Why couldn't EA have just given us a new shader specifically for modular sofas? Would have been much more convenient for us CC creators.
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