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Post by jamisue404 on Jun 29, 2021 21:34:56 GMT -5
I've installed S4S and am wanting to edit a head mesh, but when I choose "Export Mesh", it gives me a message that says "The Sims 4 Studio was unable to locate your Blender installation. Would you like to download it now?"
That's how I downloaded Blender initially, since I've used S4S previously and know that the one downloaded via S4S.com has a few Sims-specific options. Yet I've downloaded and installed Blender and I'm still receiving the error message when I attempt to export a mesh.
How do I fix this foolishness?
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Post by mauvemorn on Jun 30, 2021 2:01:26 GMT -5
Hi. - download and install 2.76; - in s4s settings change the blender path to 2.76, close s4s and blender; - open s4s again, try to export again
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Post by jamisue404 on Jun 30, 2021 21:22:52 GMT -5
Hi. - download and install 2.76; - in s4s settings change the blender path to 2.76, close s4s and blender; - open s4s again, try to export again Maybe I'm just stupid (very likely), but I can't find a version 2.76 for Mac, which is what I use. Does it even exist?
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Post by mauvemorn on Jul 1, 2021 5:25:30 GMT -5
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Post by jamisue404 on Jul 1, 2021 20:19:45 GMT -5
Dude, thank you!!
I guess I really am just stupid...
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Post by cariboui on Sept 10, 2021 5:42:11 GMT -5
Hi. - download and install 2.76; - in s4s settings change the blender path to 2.76, close s4s and blender; - open s4s again, try to export again I have 2.93. Am I still able to use the studio? It is giving me the same error: Unable to locate blender.
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Post by Feyona on Sept 10, 2021 8:43:26 GMT -5
Hi. - download and install 2.76; - in s4s settings change the blender path to 2.76, close s4s and blender; - open s4s again, try to export again I have 2.93. Am I still able to use the studio? It is giving me the same error: Unable to locate blender. You can use it for modelling things but to prepare the item for import and for Studio settings you must use a specific version. Studio does not work with 2.8+. The most stable version is 2.76.
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Post by mauvemorn on Sept 10, 2021 9:38:55 GMT -5
How to do that:
- save the project in 2.8+; - clone something, export the blend, open it in 2.76; - File - append - the blend made in 2.8+ - object - the meshgroups you need; - assign cut numbers and type, save, import this blend in s4s
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