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Post by evilhands on Aug 1, 2021 11:14:11 GMT -5
I apologize beforehand if I'm posting this in the wrong board, but since it's more of a general question (and the cc I'm trying to fix this time isn't mine) I thought it belonged here. Sometimes when trying to import meshes with deleted duplicated vertices to s4s the mesh would stay the same. I'm currently having this problem with Natalia Auditore's Mira Hair, but it's happened before with a pair of earrings. The hair in question doesn't have proper LODs and I tried to fix that until I encountered this problem. It's not related to cut numbers since I have the three necessary meshes for the hair and they all have their proper numbers, plus like I said, it happened to me before. Any idea as to why it happens? Am I not supposed to delete them? Thanks in advance~
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Post by mauvemorn on Aug 1, 2021 12:25:00 GMT -5
Hi. Before you save the blend, make sure all meshgroups that need to be imported are visible (eye icon)
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Post by evilhands on Aug 1, 2021 13:15:10 GMT -5
Yes, I checked that too. Still nothing on either package.
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Post by simmerish20 on Aug 1, 2021 14:27:27 GMT -5
Not sure if this is the problem since there's no file to check, but if you've imported several meshes into the same file to "frankenstein" hairs or other body meshes, there will often be several additional rigs in the file with different names (rig.001, rig.002, etc.) that I'm guessing S4Studio doesn't properly recognize. Make sure the finished mesh is connected to just the base rig, and that the other rigs are removed and/or disconnected from the mesh, or it won't import properly into S4Studio.
Remove doubles in itself shouldn't be the cause of a file not importing, but if you've added two meshes together, and added the "rig" mesh to the "rig.001" mesh (instead of the other way around), you can get the rig issue because now there's no mesh that belongs to the base "rig". If you then happen to do remove doubles, which is somewhat unrelated, it's easy to think that's the cause of the issues.
It should be easy to switch the mesh over to the right rig, it's in one of the tabs to the right (wrench icon or some such in Blender, I think?).
Anyway, I have seen this issue in a few files, where the cut number wasn't an issue and the file refused to import properly. Fixing the rigs also fixed the import problem.
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Post by mauvemorn on Aug 1, 2021 14:36:45 GMT -5
Share the blend file please
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Post by evilhands on Aug 1, 2021 19:32:02 GMT -5
simmerish20 the point is that it isn't a fully modified mesh what I'm trying to import, in the two cases I described all I did was remove double vertices from the original LOD0 mesh and then decimate; so the rigs and cut numbers remain the same mauvemorn Can I do that? It isn't my work, I'm just decimating a mesh I downloaded.
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Post by mauvemorn on Aug 1, 2021 19:40:15 GMT -5
You can upload it on google disk (if you have gmail acc, make sure to enable sharing ) and send me privately
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Post by mauvemorn on Aug 2, 2021 17:09:37 GMT -5
There is nothing wrong with the file and the package, i was able to import the same file with no problem.
What version of blender do you use? Is your s4s the latest? Can you try the following: - clone any maxis hair, export the blend; - select any meshgroup, select any vertex on it, move it to the side dramatically, like a spike, save; - re-import the blend. Will it change?
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Post by evilhands on Aug 2, 2021 18:31:25 GMT -5
I'm using blender 2.70a and s4s 3.1.5.3 on windows. I'm sure if I do that I'll be able to import the model since I've frankenmeshed and converted hairs before without any problem. This only happens randomly, that's why I thought it had something to do with s4s. I'll try using 2.76 to edit and see if there's any difference. Edit:Modifying the original mesh with 2.76 worked in the end, I did exactly the same I did before. Should I reinstall blender 2.70 then? Here are the randomly modified hair and its .blend. This one was modified entirely in 2.70a, without double vertices and also decimated to .6057. Package: drive.google.com/file/d/196lArB8hcLRQW3cBpm0WKsZ_FqyB4CzE/view?usp=sharing.blend: drive.google.com/file/d/1IVczErLse5-9PaArsnEVZ0vojyEgHhQG/view?usp=sharing
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Post by mauvemorn on Aug 25, 2021 4:08:19 GMT -5
........ sorry for the very belated reply, i lost this thread. Yes, you should just delete 2.7. Either the path is incorrect or the updated version of s4s just does not want to support 2.7 on your pc anymore
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Post by citysim on Oct 12, 2022 0:22:43 GMT -5
Getting that issue with everything with 2.78c, you remove all doubles, it works nicely in blender, you think your on a winning run, then you import the mesh back into S4S, nothing changes in CAS, I have gaps, so you export your previously "fixed" meshed back into blender to find out all the doubles are back, and you you just go through the same loop over and over again until you reliease there's really nothing you can do about it.
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Post by mauvemorn on Oct 12, 2022 5:28:20 GMT -5
Getting that issue with everything with 2.78c, you remove all doubles, it works nicely in blender, you think your on a winning run, then you import the mesh back into S4S, nothing changes in CAS, I have gaps, so you export your previously "fixed" meshed back into blender to find out all the doubles are back, and you you just go through the same loop over and over again until you reliease there's really nothing you can do about it. This must be a problem of different nature, the number of vertices play no role in whether the file will or will not be imported. Make sure that: - the meshes are visible and selectable; - you are saving in the version of blender that has s4studio mesh tools; - the cuts are correct; - the package is not on the desktop If you will still have problems, please share the blend you cannot import and a package in which you cannot import
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Post by citysim on Oct 12, 2022 8:52:22 GMT -5
Getting that issue with everything with 2.78c, you remove all doubles, it works nicely in blender, you think your on a winning run, then you import the mesh back into S4S, nothing changes in CAS, I have gaps, so you export your previously "fixed" meshed back into blender to find out all the doubles are back, and you you just go through the same loop over and over again until you reliease there's really nothing you can do about it. This must be a problem of different nature, the number of vertices play no role in whether the file will or will not be imported. Make sure that: - the meshes are visible and selectable; - you are saving in the version of blender that has s4studio mesh tools; - the cuts are correct; - the package is not on the desktop If you will still have problems, please share the blend you cannot import and a package in which you cannot import. If Anything is has to do with my Cuts, I'll make sure i'll send you once of my examples..
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Post by citysim on Oct 12, 2022 8:53:01 GMT -5
If Anything it must be the Cuts, Ill send one of my examples..
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