Hi. A CAS item must have two uv maps named uv_0 and uv_1 respectively. If you do not want the mesh to morph, vertex paint it with black (hex code 000000 ), do not leave it at white. This resolves the issues
Last Edit: Aug 21, 2021 13:51:04 GMT -5 by mauvemorn
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Im having this same problem but i did those things and it still have strange line :(
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