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Post by Fwecka (Lolabellesims) on Sept 4, 2021 2:27:58 GMT -5
I'm not sure what you mean. Typically, with both objects and CAS items, there's a diffuse, a specular map, and a bump map. Objects will sometimes have a snow map that dictates how snow accumulates on an object in winter. There are some objects that have more than one diffuse, specular, and bump map. The skating rinks, and ice rinks, for example. I think it may be possible to force a mesh group to reference different textures. I'm sure you'd have to do something similar to this where you generate a new instance number and then tie the mesh to the new instance number you created. Seems like somehow you'd have to isolate one mesh group that you can edit. Maybe clone something like the ice rink and take a look at how the mesh groups are set up in the warehouse. I don't know. Seems like it'd be a lot of work to force a package to use more than one mesh group and more than one of each texture.
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