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Post by jeskit on Sept 4, 2021 10:41:57 GMT -5
Hi, I've been having some trouble with this new mesh I've made for a hand accessory (a letter). It was cloned from a paper accessory by Soloriya, which was also causing me some trouble with the wrist twisting when I tried to use it with an animation I made in game (which it is still doing with the original paper accessory, but only when I use the pose with the bed it's supposed to go with. On its own it's fine). My new mesh seems to be working as intended in game, but is causing the wrist twisting issue with my animation, even when using the animation away from the bed. On closer inspection there seems to be an edge attached weirdly to the hand somehow. My friend who tested this for me said that it only happens when moving the stigmata bone (the only bone it's supposed to be attached to). I'm not sure if this is related to the wrist twisting issue in game, but here's everything I have - I'd really appreciate it if anyone has any ideas or suggestions! The sticky edge: The wrist twist when posing with my animation: My package file for the letterMy package file for the animation
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Post by narnia on Sept 4, 2021 12:40:26 GMT -5
I looked at your accessory and found that not the entire accessory was connected to the rig points. In order for the whole accessory to be connected to the rig points, you have to open the accessory in edit mode. The accessory must be completely orange.(1) If this is not the case, then press A. And then press assign at the bottom right.(2)For each rig point in the list.
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Post by jeskit on Sept 4, 2021 21:46:46 GMT -5
that got it! and it also fixed the weird issue with the wrist twisting when using the animation with the bed! Thankyou!
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Post by narnia on Sept 5, 2021 1:32:58 GMT -5
You are welcome! I am pleased that it is now working as it should.
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