Post by gibi on Sept 10, 2021 11:16:52 GMT -5
Hi, this is a really basic question, but I wanted to make sure I understand all the differences between different object creation options.
Here's the descriptions from a tutorial with my notes in italics:
Do I have this right? Are there any other differences that I've missed?
I remember finding on a thread here that mattresses need to be made with Selective Clone and 32-bit instances in order for them to work under bunk beds. Are there other specific types of object that need to be made in a specific way like that?
In the removing footprints tutorial it says that recolors don't have footprint resources, and it needs to be cloned via 3D Mesh. Would Overrides or Selective Clones also be able to edit the footprint (or in the case of selective clones, by not importing the footprint is it possible to have a no-footprint object?)
Here's the descriptions from a tutorial with my notes in italics:
- Standalone Recolor - Creates a standalone clone of the selected item. (The new object has its own entry in the build/buy catalog, but otherwise functions exactly the same as the original. It needs the original object in order to work in game.)
- Create 3D Mesh - Creates a standalone clone, and includes all mesh data of the selected item. (If the original is a Maxis object, the new object still requires any packs, etc., that the original object requires. If the original is a CC item, it will work on its own?)
- Override - Creates a default replacement override of an existing buy mode item. (This is like Create 3D Mesh, except it replaces the original object. If the original object is in a game at the time, it will load as its replacement.)
- Selective Clone - Creates a standalone clone of the selected item, and you can pick and choose which assets you need for your creation. (This also needs the original object? It's like Standalone Recolor except you can pick and choose which elements will be the same?)
Do I have this right? Are there any other differences that I've missed?
I remember finding on a thread here that mattresses need to be made with Selective Clone and 32-bit instances in order for them to work under bunk beds. Are there other specific types of object that need to be made in a specific way like that?
In the removing footprints tutorial it says that recolors don't have footprint resources, and it needs to be cloned via 3D Mesh. Would Overrides or Selective Clones also be able to edit the footprint (or in the case of selective clones, by not importing the footprint is it possible to have a no-footprint object?)