Post by Fwecka (Lolabellesims) on Sept 14, 2021 6:16:21 GMT -5
Well, if you want your booth to not be shiny you should make your specular's alpha pure black. Currently, it's white. And your object has a uv_1. A uv_1 is for CAS items and it dictates how the mesh responds to CAS sliders. Your item is not a CAS item so you should remove the uv_1. It's so weird. I can see the shadow in Blender, too, but I can't see what it's coming from. You can try disabling the SSAOIntensity (set it from 1 to 0). I did that and opened the mesh in Blender. The shadow was still there but as soon as I deleted all my lamps in Blender the shadow disappeared. Do you see the shadow if it's outdoors in the game? I also noticed that your shadow mesh--the flat plane under the chair--doesn't look right. In Studio, it's black. Normally, there'd be a blob sheet that the shadow plane would be mapped to. If all else fails, you can try re-cloning your item and re-importing everything. You could also try cloning something entirely different.
Edit: Okay, I think I figured it out. I marked the seams along the back edge sharp then applied an edge split modifier. Before applying the modifier is made sure that Edge Angle was checked. Got rid of the shadow in Blender, at least. I haven't checked it in-game. You do, however, need to remove the uv_1, fix the specular, and (maybe) do something about that flat plane that's for the floor shadow. The floor shadow might not be an issue, however, BUT there are four small plane meshes that were originally meant for the chair legs. Your item does not have legs so you should delete those smaller meshes.
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