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Post by saro99 on Sept 15, 2021 6:49:48 GMT -5
Hello! I have an issue with my object not showing correctly when i transfer it from blender to S4S (it looks the same way in substance painter). I tried to recalculate outsides but that only helped on the top. I dont understand how to insert an image here, but ill try to explain. I have a Table with square shapes and depending on your angle it doesnt show all 6 sides of the square but you can see through the one thats supposed to show and shows the "other side". i Hope that made any sense. So since the square is hollow, you can basically only see inside. If anyone has any tips i would really appreciate it!
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Post by mauvemorn on Sept 15, 2021 8:57:49 GMT -5
Hi. In Blender enable Backface culling, then select one face on the flipped area, press Ctrl L, choose Normal, then Mesh - Normals - Flip normals. If something is unclear, share the bled file please.
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