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Post by weirdplace on Sept 17, 2021 23:39:24 GMT -5
Hello, new here. And I'm at a loss. Here's my problem: I've tried to convert an MMD hair mesh and everything was decent besides some texture issues, but there is a glaring problem in CAS. The width and height of the hair mesh depends on the chin and jaw size. I know there must be some silly little detail I probably missed, but I have no idea what. The cut number is set to 0002, but here's my .blend file: www.mediafire.com/file/piqyt40izveu1me/mmdhairconver.blend/file
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Post by Fwecka (Lolabellesims) on Sept 18, 2021 3:39:33 GMT -5
Are you talking about how it behaves in CAS? I'm not super knowledgeable about hair but I do know the basics. The mesh doesn't have any weights assigned to it and it doesn't have a uv_1, either. The weights are needed for animation so that the mesh moves with the head, and to keep the mesh on the head instead of floating off to the side somewhere. The UV_1 is needed so that the CAS sliders will work with the hair. Your UV_0 is named "UVMap" and that should be changed to "uv_0." To reiterate: you need a UV_0 (used for the main texture), UV_1 (used for CAS sliders), weights assigned (used for animation), and the hair chops (used so your sim can wear hats). I should note, too, that your UV islands are partially off of the map which will affect your texture. And there's a very large hole in the top which shows the scalp. There are some very good tutorials here that are worth looking at.
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