I tried recolouring something for the first time and it seems like I did it right. I just don't get why it won't work in my game.
I wanted to edit a cc dress.
I went into S4S and clicked on add new CAS part swatch.
I put the dress under my documents/S4S/Mods and selected all swatches in S4S to click on next.
Then I clicked export diffuse, I open it with photoshop.
I used selection tool to only have parts of the dress and not belt and buttons since I wanted those to stay the same.
I darkened the dress, it was dark grey and I wanted it black.
Then I selected everything again and made sure there was no background.
Then I saved it as a PNG. It loads up perfectly in S4S.
I made a black thumbnail and clikced 'save'. I tried saving over the dress' original file with original name.
Broken in game.
I tried with a new name while deleting the old, same thing. But it looks seamless in S4S! I do not understand it... It affects all the swatches; looks like the mesh is missing? But why? In game the body is gone and all that is left is a white head with red questionmark.
Can someone PLEASE tell me what I did wrong? I want to get into recolouring. :(
Post by xordevoreaux on Oct 11, 2021 21:56:17 GMT -5
I'm not familiar with adding cas part swatches. I usually just make a slew of stand-alone swatches from a cas object that is native to the game. Is what you're attempting to recolor native to the game or someone else's CC?
Yes it is cc. Hmmm, it seems to only work as a standalone. I tried that and it worked the first time... How strange. Adding the recolour as a swatch apparently breaks the whole dress. :(
Some other people may handle it differently, but this what I do when I want to recolor someone else's CC (besides ask permission if I plan to use it for other than for myself):
1. Put the mod in your mods folder in the game as you would ordinarily.
2. Put the mod in sims4studio mods folder
3. Launch Sims4Studio.
4. Be it CAS or an Object, select New standalone
5. Find the mod in the catalog and create a new object from it.
6. Recolor to your heart's content and place it in the game.
Your recolored object will be based on an object already in the game, but have its own object ID, so there's no concern about it conflicting in the game with the original.
Also, because the original is in the game, you don't have to worry about the object's footprint showing up as missing in the game. You borrowed it from the copy in the Sims4Studio folders when you created a new object from.
Without all the resources in your recolor, it also means that you'll forever need the original in your game folder for you to be able to place the recolored version.
Another plus side of the above technique, let's say you make 20 swatches worth of recolors one time, and then later decide oh my, I could apply a whole other set of recolors to that with a different theme (say, Christmas versus Halloween for a wine bottle label, gee, why would I be citing that example, hm...). With the original object residing in your sims4studio mods folder, you can make multiple copies of objects from that, and not have to worry about constantly updating swatches for the first recolored version.
I've used the above technique for both cas items and objects.
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