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Post by wolverine72 on Oct 11, 2021 23:28:46 GMT -5
After the spa day refresh patch update. I have to convert the nail textures to HQ, I converted rle2/rles from packages ClientFullBuild & ClientDeltaBuild from GP02 and success. But there are some nail textures in the base game package in the ClientDeltaBuild8 & ClientFullBuild8 (Data/Client) packages that have a very large capacity, so it takes a lot of time to convert to HQ.
So I want to ask is there a way to use S4Studio to determine the name of the rle files corresponding to the nail textures in those packages? Since I only see "CAS Part" files when using the Override function in s4studio, I searched for the filename by "diffusemap" in the packages and it didn't give any results. Thanks.
P/S: Sorry my English is not good, my package: bitly.com.vn/ak33t5
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Post by Fwecka (Lolabellesims) on Oct 12, 2021 1:04:24 GMT -5
I'm not sure what you're asking, to be honest. However, if you want geometry information to show up in the warehouse just export the mesh then import it again. Then you can look at the mesh's material information and get the group, type, and instance number of the diffuse. This will help you find stuff in the game file cruiser. Does that help?
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Post by wolverine72 on Oct 12, 2021 3:27:13 GMT -5
I'm not sure what you're asking, to be honest. However, if you want geometry information to show up in the warehouse just export the mesh then import it again. Then you can look at the mesh's material information and get the group, type, and instance number of the diffuse. This will help you find stuff in the game file cruiser. Does that help? Thanks for your help , I found the solution already. I export and then re-import the textures and the file rle2/rles image will appear. Then use HQ Texture Converter to convert the package to HQ is done.
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