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Post by SpinningPlumbobs on Oct 12, 2021 19:30:49 GMT -5
I'm trying to create a functional converted object from TS3, but I'm getting a very strange graphical issue that seems to be related to the shadow lod. I've created this object before and it looked fine, but I lost it because of some computer issues and upon recreating it now, I cannot fix this problem. The object shadow doesn't show up at all and other shadows off the lot seem to become glitched and it results in a horrible visual moraying effect. I've tried recreating the object from scratch, reconverting the mesh, using different base objects from the game, but nothing works. Does anyone know what might be causing this?
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Post by SpinningPlumbobs on Oct 12, 2021 23:37:11 GMT -5
Okay, I've done some testing and it looks like creating a new object package and importing a custom mesh without touching the shadow lod doesn't cause this issue, but as soon as I export the shadow lod and import it again, this shadow glitch shows up. Even if I don't alter the original shadow lod in any way. Something about the export/import process is causing it. Any ideas why this is happening?
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Post by minc on Oct 13, 2021 0:53:51 GMT -5
This is caused the shadow LOD is imported, and the PosScale value of the shadow LOD changes to 1. Therefore, if you copy the PosScale value of ModelLOD(the imported mesh) and paste it into the PosScale of the shadow mesh, the shadow issue is solved.
Or if the problem is caused by the shadow mesh's polygons being too high, you may need to reduce the shadow mesh's polygon count.
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Post by SpinningPlumbobs on Oct 13, 2021 0:58:20 GMT -5
This is caused the shadow LOD is imported, and the PosScale value of the shadow LOD changes to 1. Therefore, if you copy the PosScale value of ModelLOD(the imported mesh) and paste it into the PosScale of the shadow mesh, the shadow issue is solved. Thanks for replying! Where would I find the place to change the PosScale value?
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Post by minc on Oct 13, 2021 1:01:27 GMT -5
This is caused the shadow LOD is imported, and the PosScale value of the shadow LOD changes to 1. Therefore, if you copy the PosScale value of ModelLOD(the imported mesh) and paste it into the PosScale of the shadow mesh, the shadow issue is solved. Thanks for replying! Where would I find the place to change the PosScale value? sims4studio.com/thread/11456/shadow-casting-issue-cloned-windowThis is about windows, but the path is the same. You can find the solution that Andrew suggested by scrolling down.
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Post by minc on Oct 13, 2021 1:18:48 GMT -5
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Post by SpinningPlumbobs on Oct 13, 2021 1:27:52 GMT -5
Got it! Worked like a charm! I don't know why this happened, as I've created many custom objects and never ran into this issue, but I'm happy to know what to do if it ever happens again. Thank you so much for your help! You're a lifesaver!
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