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Post by danisimsbr on Oct 17, 2021 21:14:02 GMT -5
It's just an old curiosity I have. I'm nowhere near doing it lol Like when they edit a world of TS4 to create another world on its place. Like what the creator Nando does, creating a Japan world, Paris, etc. It's not in the studio, right? So how do they do it?
Thanks.
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Post by mauvemorn on Oct 18, 2021 5:59:49 GMT -5
Hi. As I understand, they find objects and some other files related to a specific world and overwrite them with their own. They also use T.O.O.L to add new world objects. I haven't played with Arnie's Farmland but watched his video about it and he seems to import all the new objects right in the game like the quest loads in Strangeville or like fairs pop up in San Myshuno/Henford-On-Bagley.
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Post by danisimsbr on Oct 18, 2021 7:23:13 GMT -5
Hi. As I understand, they find objects and some other files related to a specific world and overwrite them with their own. They also use T.O.O.L to add new world objects. I haven't played with Arnie's Farmland but watched his video about it and he seems to import all the new objects right in the game like the quest loads in Strangeville or like fairs pop up in San Myshuno/Henford-On-Bagley. Oh, ok. Thank you so much!
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Post by MizoreYukii on Oct 20, 2021 10:58:59 GMT -5
To further answer this, it is all done in studio. As Mauvemorn said, for the majority of world override projects it's usually just object/texture/other file overrides, then some also do a combo of using TOOL with an included save file, and Arnie uses a newer method where he just summons objects through interactions to specific coordinates (you can get coordinates from TOOL as well). You could avoid object overrides and manually replace the references in the world files but it becomes tedious doing it that, which is why they just do regular object overrides.
These methods will be changing soon though. Tmexi has finished the basics of his CAW tool and it will be in alpha access starting tomorrow (21st), and I imagine public release of this version sometime in December or early next year, with the other confirmed features (such as lot adjustments, etc.) coming later next year.
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Post by danisimsbr on Oct 20, 2021 11:14:05 GMT -5
To further answer this, it is all done in studio. As Mauvemorn said, for the majority of world override projects it's usually just object/texture/other file overrides, then some also do a combo of using TOOL with an included save file, and Arnie uses a newer method where he just summons objects through interactions to specific coordinates (you can get coordinates from TOOL as well). You could avoid object overrides and manually replace the references in the world files but it becomes tedious doing it that, which is why they just do regular object overrides. These methods will be changing soon though. Tmexi has finished the basics of his CAW tool and it will be in alpha access starting tomorrow (21st), and I imagine public release of this version sometime in December or early next year, with the other confirmed features (such as lot adjustments, etc.) coming later next year. Thanks for answering! It seems like a lot of work. I'm ok with the fact that we can't create worlds, but I wish EA would at least let us add objects freely to the neighborhoods. That would be very cool.
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