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Post by purefoysgirl on Oct 18, 2021 17:24:14 GMT -5
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Post by mauvemorn on Oct 18, 2021 17:54:44 GMT -5
Hi. When you transfer weights, you want the mesh to not be split anywhere or vertices might get different weights. However, you do not need to re-do everything, just select the whole mesh and remove doubles
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Post by purefoysgirl on Oct 18, 2021 18:06:52 GMT -5
mauvemorn, sorry to be dense, but "select the whole mesh and remove doubles" Does that just obliterate edges? It's in 4 cuts, also, and the problem I'm having is where two cuts touch. Do you want me to join it in one mesh and then split it all back out again?
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Post by mauvemorn on Oct 18, 2021 18:19:58 GMT -5
Say, there is a vertex that is affected by one bone by 0.4 and by another by 0.6. There is another vertex that is affected by those bones by 0.5 each. When you merge them, you get one vertex that is affected by one bone by 0.45 and another by 0.55. Then you split that vertex into two and get two vertices that are affected by bones the same way.
You do not need to join meshgroups ( unless the gap happens between them), but you need to remove doubles within each of them. Do it like this: - select one meshgroup, switch to edge select, in edit mode select the whole thing with A, select - select boundary loops. This will show you all the holes; - remove doubles; - the edges should still be selected, mesh - edges - edge split
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Post by purefoysgirl on Oct 18, 2021 18:40:24 GMT -5
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Post by purefoysgirl on Oct 18, 2021 19:32:03 GMT -5
Update: I followed the instructions, and went ahead and redid the weights, but now the neck is acting all crazy even though it lines up with the head in blender ![](https://64.media.tumblr.com/1fc2d588e82e153a06b1575188b7046d/10bd572ba4c5f074-ae/s640x960/eda5b3f455f50148cf0de2740dde0d9eb85f7583.png) ![](https://64.media.tumblr.com/29904e8b106363d5d42c41a3824252f1/10bd572ba4c5f074-45/s1280x1920/80d76856a6faae0c726405ff233514ae64255863.png) If I replace the top row of faces on the neck, will it fork with my weights?
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Post by mauvemorn on Oct 18, 2021 21:23:48 GMT -5
Ugh, this annoying thing. For some reason with children bodies this thing always happens when you transfer weights to them. The vertices there seem to get affected by bones that the connected edge loop on the head is not affected by (or to a different extent) Anyway, yeah, you just need to frankenmesh that top row of faces on the neck and remove doubles where it connects to the rest of the top For the future, it’s best to not transfer weights to the nude body parts, not only of children but in general. They are rigged to perfection and re-doing it may result in worse
Just to make it clear, you did not need to re-do the weights to make the gaps disappear, they would on their own after removing doubles. but if you changed the shape of the mesh itself, then sure
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Post by purefoysgirl on Oct 19, 2021 5:53:06 GMT -5
mauvemorn thank you again! I will replace that! I've remade this so many times, I need to be more careful to not miss steps!
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