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Post by diemilchschnitte on Aug 11, 2023 3:57:03 GMT -5
Just a short update on the matter: I still do not know how the game generates individual ObjectIDs. But with help from TwistedMexis CAW-Tool I was able to get new ObjectIDs for testing. And it really works! I added the new objects into the World Conditional Data of an existing festival event and they spawn and vanish as the original objects. But just as MizoreYukii stated .. this way it is most likely to confuse most of players when adding the mod to their game. Because it's not a mod to put into your mods folder but you have to overwrite the actual world file. I still figuring out phyton so I can share what I am doing with the community. But it will take some time unfortunately. I will put new information here in case someone is interested. Glad that worked! What do you need Python for though? I was away working on a mod but will try to test the script Lot51 gave me soon so I can get instructions published. Someone in one of the Discord servers I'm moderating in was asking about custom festivals so it reminded me that I needed to go do that, so much stuff to do and not enough time, lol. Hi MizoreYukii! I hope you are well! I just came back some days ago to some of my old wips and remembered that there might be a script solution for custom festivals and their object spawning without a Conditional Layer. Did you have a chance to check Lot51's script? If you didn't, it's fine. I know that you already have a big workload with mods, updates and moderating (and of course real life lol). So please don't feel burdened. I am just curious. Have a great day!
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