I have noticed that all my objects are very shiny in sunlight, even after replacing the specular maps with blank templates from Orangemittens' tutorial. Is this something I can edit further in the object properties, or would I have to edit the world/overall lighting to change it?
EDIT to put the answer at top: I'd accidentally erased the alpha channel on the specular image I was using- causing the spec to read as "maximum highlight intensity." To fix, I opened up the spec image, added an alpha channel, and made it entirely black.
The specular texture you are using is not the same one from OM's tutorial.
A texture without an alpha channel is the same as a texture with a 100% white alpha channel. And the alpha channel determines the intensity of the sun highlight. In other words, you have the maximum sun highlight intensity.
Post by Fwecka (Lolabellesims) on Nov 7, 2021 10:04:31 GMT -5
Resave your DDS as DXT5 Interpolated Alpha and be sure to check mipmaps since the game needs those. They are the texture equivalent of LODs. If it helps, "interpolate" means "to insert." So, Interpolated Alpha just means inserted alpha. You've inserted an alpha channel into your texture and the alpha must be preserved, thus the need to use DXT5 Interpolated Alpha.
If you are having problems seeing the CAPTCHA, please clear your browser's cache and cookies and ensure that you do not have any browser addons or extensions that interfere with the display of the CAPTCHA. Then, close the CAPTCHA window and click on the register button to open the CAPTCHA again.