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Post by lenalechou on Dec 13, 2021 14:19:03 GMT -5
Thank you mauvemorn. Maybe I must say sorry, not you. ( I'm asking things more often than others I hope I don't make you tired). At necklace I did the uv_1 as you said I normalized the weights and painted green. Here is the blender file: files.fm/u/gb3yvqukn?ak=fc3b8#/view/aquctfb2hBut in cas when the sim gets fat, it alters: I painted black here is the other blender file: files.fm/u/gb3yvqukn?ak=fc3b8#/view/ru5nm5k4mand package file: files.fm/u/gb3yvqukn?ak=fc3b8#/view/u84rf4d8xI want your opinion: which one blender file would you keep if you were in my place ( i or k)and what would you do to correct it? I transfer the weights again with all parts combined, normalize them and remove doubles. I did the uv_1 transfer. In cas some problems corrected. Now the bracelets became available when I cloned a short sleeve dress. but I still have these 2 issues: about the altered mesh in arms do you know any tutorial I must follow because I have no idea how to do this you wrote. (The sleeves are affected by pinky bones instead of the forearm twist and hand bones, but even if you will fix this, they will still clip into the dress in CAS. The dress must be made with its most common position ( arms down) in mind for this not to happen. You can put the arms further from legs, but you'd either need to clone something where they already are apart ( yfBody_EP06LouisXVICourt ) or use S4 CAS tools to do it, because you cannot do it easily in s4s.) How can I correct the foots when the sim moving? should I delete any part and which? I must seperate the meshes as the ea's dress mesh 1-2-3-4? Here is the blender file: files.fm/u/gb3yvqukn?ak=fc3b8#/view/jbnz7rx7g and package file: files.fm/u/gb3yvqukn?ak=fc3b8#/view/m3yybhgfbMaybe the hairstyle be at page 2 until tomorrow . It is ok the mesh now or I must correct something? I want to do the hats do you know ant tutorial?
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Post by mauvemorn on Dec 14, 2021 10:33:01 GMT -5
At some point you duplicated the mesh and now everything overlaps. If you did this to create the inner side, then never do this. Inner side is needed only where it is visible, you garment already had it. The arms now also have more mesh than needed. The sleeve situation was not fixed You cloned a dress with 4 meshgroups but imported the blend with 1 You need to add margins to the texture, see the skin-colored gaps in the arms area? Also, i keep seeing that you are in the bounding box shading mode, you do no need to be, it is needed only when sampling vertex paint. - go back to the previous mesh that you shared, not this one, join all meshgroups, remove doubles, name it "dress"; - in uv editor, with sync enabled, select hands uvs and delete them in 3d view; - clone yfBody_DressConcerto, export the blend, append it in scene, join all parts into one, name it "reference"; - select the reference, select these area of hands, then Delete - vertices; - then type thumb in the search bar and delete all vertex groups that you will get; - select your dress, delete all vertex groups, transfer them from the dress; - clone dresspanels, not any other mesh, import your blend there; - in the warehouse tab select CAS Part, type Exclude in the search bar to the right, paste 000000000FC0E100 in ExcludePartsFlags
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Post by lenalechou on Dec 14, 2021 13:41:54 GMT -5
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Post by mauvemorn on Dec 14, 2021 14:05:31 GMT -5
Delete foot bones and normalize weights. Thumb bones must be deleted from the reference, not your dress. You have areas that are affected by noting. Clone dresspanels again, do not use this package
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Post by lenalechou on Dec 15, 2021 12:10:30 GMT -5
Thank you mauvemorn.I correct the dress as you said (with thumbs this time). It worked for the hands but there are still 3 issues : In CAS the finger looks altered( I don't know how to correct this): The foot movements are not realistic (they altered when moving) and the mesh alters when the sim is walking. Please can you help me with that? I want the foots movements looks realistic like in other long dresses. Here is the blender file files.fm/u/gb3yvqukn?ak=fc3b8#/view/pdryvuu6s and here is my package file: files.fm/u/gb3yvqukn?ak=fc3b8#/view/7pukgn6wp
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Post by mauvemorn on Dec 15, 2021 13:11:11 GMT -5
You had to delete the hands before transferring the weights. Just delete them now and replace with new ones. you do not need to change the pose of the mesh but i think i already explained how to do that to you before if you want to. Anyway, in edit mode select the bottom of the dress ( starting mid-thigh), in weight paint enable vertex selection masking for painting, use smooth with these settings. Then take a brush and paint the bottom of the dress like in the pic ( for calf bones only). And as always, use clean tool and Limit total after that
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Post by Fwecka (Lolabellesims) on Dec 15, 2021 21:41:30 GMT -5
Mauvemorn, just wanted to say that you have been really patient and helpful in this thread. I have not contributed much but I have been following along. There is a lot of great information here that you shared. Thank you for this. It's helped me learn a few things. lenalechou There are some things to remember that should help. 1. When you see the mesh shooting out like that or exploding, it is the weights and/or weight painting. 2. When you see odd morphing when using the CAS sliders it is the uv_1 and/or vertex painting. 3. When you see texture problems many times, though not always, it has to do with your texture or your UV layout. If you understand these three things you can solve your own issues most of the time.
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Post by lenalechou on Dec 17, 2021 10:42:38 GMT -5
Thank you both for your help and patience mauvemorn and fwecka. You helped me so much. I followed your instructions and the mesh looks better now. There are still some areas that alters the mesh in CAS : Please can you help me and with that? I have no idea which verticles at bottom I must paint and with which colour. Here is my last blender file files.fm/u/gb3yvqukn?ak=fc3b8#/view/4njsqaasx and package file. files.fm/u/gb3yvqukn?ak=fc3b8#/view/5sbgktpt8I'll try to correct and the necklace. Fwecka, I 'll try to correct and the desk soon.
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Post by mauvemorn on Dec 17, 2021 12:43:53 GMT -5
Select b__R_Calf__, look at the back of the mesh, there is a hole in the paint. Paint it over with red and normalize weights. Also, the weight do not look smooth at all, redo my instructions i the previous post carefully
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Post by lenalechou on Dec 18, 2021 6:37:31 GMT -5
Thank you so much for the help mauvemorn. I think that the dress is now completed. But when I try to paste 000000000FC0E100 in ExcludePartsFlags, sims 4 studio didn't allow me. ( I don't know why). But in Cas and in game the dress seems to work perfect. Here is how it looks in CAS now: and in game: I clone again the dresspanels and import the corrected blender file. Here is the final result : blender file: files.fm/u/gb3yvqukn?ak=fc3b8#/view/9nkw5agbe and package file: files.fm/u/gb3yvqukn?ak=fc3b8#/view/8cqhywy2eI Have an issue with the necklace. When I painted it green it alters so I painted it black. But the chain looks altered when I morph the sim. Is there any way to correct this ? (This is not the only area that chain alters. If you make the sim fat or thin there are also and other areas).Here is the blender file files.fm/u/gb3yvqukn?ak=fc3b8#/view/hhc7h428j and the package file: files.fm/u/gb3yvqukn?ak=fc3b8#/view/q7hnzv3un
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Post by mauvemorn on Dec 18, 2021 11:33:58 GMT -5
The ExcludePartFlags hides shoes so that they don’t clip into the dress. Try deleting all 0s first and than pasting with ctrl v
The weights are not good. Retransfer them from the top, remove unused vertex groups, delete breast bones, normalize weights
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Post by Fwecka (Lolabellesims) on Dec 18, 2021 22:39:12 GMT -5
When you see spikes in the mesh that look like that it is ALWAYS the weights.
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Post by lenalechou on Dec 19, 2021 3:53:40 GMT -5
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Post by Fwecka (Lolabellesims) on Dec 20, 2021 2:50:35 GMT -5
Try 0000041000000180. This is tuned to hide shoes, socks, tights, and the lower body. As for the shoulder. Do you remember how I said to put your mesh in solid shading and in object mode and pan the camera around to look for problems? There are unmerged vertices in the shoulder that's causing sharp edges. It's the same thing that happened with the veil. Remember? Just select that area and press W > Remove Doubles. Don't forget the split the edges at the wrists and on the bottom of the skirt.
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Post by lenalechou on Dec 20, 2021 13:33:42 GMT -5
Thank you for the tips fwecka. I tried to merge verticles but it didn't work. I clone the other hand and put mirror X local. After that I flip direction, transfer the weights with blender 2.70, normalize and I split the edges. The shoulder seems to work now. But I think that there are problems with the weights here: when the sim moving the hands I see some edges appear at dress hands.(I don't know which bones I must correct) And the bracelets are not available again. I clone dresspanels ( a new file I don't know why this happens and if there is a way to fix it) I did many times transfer weights because sometimes the weights didn't work properly. Now I'm confuzed and don't know how to continiue. Here is the last blender file files.fm/u/gb3yvqukn?ak=fc3b8#/view/p3c36mtpm and package file: files.fm/u/gb3yvqukn?ak=fc3b8#/view/aabv9nkzk
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