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Post by ghostlygirl on Nov 18, 2021 2:20:19 GMT -5
I'm currently trying to convert feminine frame clothing to fit on masculine frame Sims. I have it figured out for the most part, but no matter what I do the clothing is tagged as feminine in the game. You can see here that even when I've selected masculine it still doesn't work. I've also played around with the "restrict opposite gender flags" and they did nothing. I'm not quite sure what to do at this point.
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Post by Fwecka (Lolabellesims) on Nov 18, 2021 2:39:35 GMT -5
If you've got more than one swatch did you click the "apply to all swatches" button? There's a way to adjust tags via the warehouse. Click on the CAS Part resource and on the right side scroll down to where it says tags. Click the edit items button. You can make adjustments there. I don't think you can set the gender flag in the warehouse, but you can set whether your item is appropriate for male or female. You can change that in the categories section in the main part of Studio, as well.
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Post by ghostlygirl on Nov 18, 2021 7:07:30 GMT -5
If you've got more than one swatch did you click the "apply to all swatches" button? There's a way to adjust tags via the warehouse. Click on the CAS Part resource and on the right side scroll down to where it says tags. Click the edit items button. You can make adjustments there. I don't think you can set the gender flag in the warehouse, but you can set whether your item is appropriate for male or female. You can change that in the categories section in the main part of Studio, as well. I tried both of those things and neither helped
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Post by Fwecka (Lolabellesims) on Nov 18, 2021 22:49:32 GMT -5
Share your package file, please. Let's take a look at it and see what's going on.
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Post by ghostlygirl on Nov 23, 2021 12:28:28 GMT -5
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Post by mauvemorn on Nov 23, 2021 12:29:49 GMT -5
Hi. Need to enable sharing
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Post by ghostlygirl on Nov 23, 2021 12:33:10 GMT -5
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Post by mauvemorn on Nov 23, 2021 13:10:18 GMT -5
In the categories tab, scroll down until you see Fashion choice, change Feminine to masculine
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Post by ghostlygirl on Nov 23, 2021 13:19:20 GMT -5
In the categories tab, scroll down until you see Fashion choice, change Feminine to masculine I already tried that multiple times. Weirdly enough the only thing that changes is the arms. The shirt and this photo (https://photos.app.goo.gl/3nn5fwSzzQgh8btt7) is a result of me trying to tag the shirt as masculine. The result in this shirt photo (https://photos.app.goo.gl/kB3KzQ9R2veDSm5U7) is what happens when I don't change the tagging at all.
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Post by mauvemorn on Nov 23, 2021 13:56:22 GMT -5
If i understood you right, that's the wrong way of doing things entirely. Feminine and masculine bodies are two completely different meshes. Some outfits come in two versions (separate meshes for masc and fem frames), for others there is only one version that is changed in-game through morphing. So when fem frame outfit has to be worn on the masc frame, the chest is flattened, the hips are narrowed, the torso is elongated, etc. There is a limit to how good the result will be because this feature was introduced years after the game release. If your goal is to fit the mesh made for the fem frame to the masc frame, then this is literally what you have to do. You have to take that shirt, cut all nude parts of the body, reshape it to fit the masculine frame, delete all parts of the body covered by it, then join them. Then you need to clone a masc frame mesh and import the blend there. If your goal is for a male sim to have this exact body like in the package you shared, then you need to do this: - open the package you shared and export the blend again; - you will see that the neck on the outfit does not align with the neck on the head. Enable snapping and snap the vertices on the neck to the garment to those of the head; - delete breast bones and normalize weights; - import back in the package; - change fashion choice and restrict for opposite frame.
if your goal if for the fem frame outfit to appear in the masc tag and be changed to masc frame through morphing, then simply enable masculine fashion choice. No need to reshape the mesh yourself
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Post by ghostlygirl on Nov 23, 2021 14:37:36 GMT -5
If your goal is to fit the mesh made for the fem frame to the masc frame, then this is literally what you have to do. You have to take that shirt, cut all nude parts of the body, reshape it to fit the masculine frame, delete all parts of the body covered by it, then join them. Then you need to clone a masc frame mesh and import the blend there.
if your goal if for the fem frame outfit to appear in the masc tag and be changed to masc frame through morphing, then simply enable masculine fashion choice. No need to reshape the mesh yourself
My goal is to do both of these things. Could you go into a little bit more detail about how to do the first part? I'm very new to using blender. As for the second part, I've tried doing that, but for some reason it won't work. Edit: I want to clarify that what I've been doing is changing the mesh myself, and then trying make it be in the masculine category. The reason I made this post was because I wasn't able to change the category. I would still like help on how to make the shirt look masculine though because what you've described sounds much easier than what I've been doing.
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Post by mauvemorn on Nov 23, 2021 15:32:11 GMT -5
Those two things are the complete opposite of each other. Do it like this: - CAS - Overwrite, paste yfTop_FastFood_SolidOrange in the search bar, Next; - in the fashion choice enable masculine. Disable Restrict for opposite frame. That's all, nothing else. Save; - in CAS make a man with the masc frame, put on that orange shirt on him; - are you happy with the result? If yes, do the same for any mesh you want, making sure that the opposite frame is not restricted; If not, then you will have to manually reshape each of them. Here is a comparison between the official fem and masc frame shirts. Not only do they have dramatically different shapes but textures as well. It will be difficult to make the fem one match the masc one because, as you move vertices, the textures scratch. If you want to try, export the blend from the fem frame one, delete all body parts, append the masc tank top, and try to fit it. If you do not know how, check out conversion tutorials (there is one for the skirt from adult to child). But I do not recommend you to do any of this because the result will never be satisfactory, mostly because of textures, and those breast shadows will be very difficult to remove
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Post by ghostlygirl on Nov 23, 2021 16:08:55 GMT -5
I don't think that you fully understand what I'm doing. I am changing the mesh of a feminine shirt to work as a masculine shirt. After that, I want the game to say that it is a masculine frame shirt. I'm having trouble getting the game to recognize it as a masculine shirt. When I use the categories tab or the warehouse tab to change the gender of the shirt, it doesn't work. The only thing that changes is that the arms look different when I load the game.
I'm also partially looking for better ways to change the mesh. I'm wondering if it's possible the Frankenstein together two different meshes. So basically load of feminine frame shirt and a masculine frame shirt and take out the chest of the feminine flannel shirt and replace it with the one from the masculine frame shirt.
Also, getting rid of the shadows isn't a problem. I can use Photoshop to do that.
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Post by mauvemorn on Nov 23, 2021 17:38:02 GMT -5
Please step back from your package and follow my instructions step-by-step to understand how the game handles morphing and gender/frame tags because the lack of it prevents you from understanding my responses. - create a new package. CAS - Create mesh, put yfTop_Shirt_White in the search bar, Next; - in the Categories tab uncheck Feminine and check Masculine. NOTHING else; - in CAS make a male sim with a masc frame, you will see that the game reshaped the item itself. It is an item for a masculine frame now. What it looks like in s4s does not matter. If fashion choice differs from the gender tag, the morphing is apllied. If not, it is not. - if you will go back and change the Age&Gender tag to Male only, the mesh will remain the same (just without breast bones and longer to connect with the bottom and the neck). Same gender and fashion choice - no morphing. - If how the game morphs the item does not satisfy you, you will have to reshape the whole mesh, not just the chest like you did in your package because masculine and feminine frames are very different in shape. Export the blend file, join all meshgroups, select everything with A, remove doubles, unhide the top, enable proportional editing, and start reshaping until the body no longer pokes out. - when you're done, delete all area of the body covered by the garment, assign 0000 as cut number. Clone a tank top for masc frame and import the mesh there
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Post by Fwecka (Lolabellesims) on Nov 24, 2021 0:50:09 GMT -5
Before reading note that Mauvemorn has already explained most of this. I'm just trying to add some clarity. Maybe clear some things up. If I've gotten anything wrong mauvemorn please let me know. The feature that allows you to change the frame of a sim results in an androgynous sim. The hands and neck remain male or female, but the body changes. The change is limited. In the real world, biological males who are post-puberty cannot have fully female bodies (and vice versa). The skeletons are different. The musculature is different. These differences are encoded into human DNA. EA knows this and is trying to mimic the real world, thus the limits they've placed on sims with opposite-sex frames. Mauvemorn has stated that this feature was added later. If I'm not mistaken, what this means is that some CAS clothing has a male and a female version with no ability to morph and some have one version that does have the ability to morph. Most likely any clothing items that were in the game before the feature was implemented were not updated to accommodate the change. I believe this is the case with the shirt your cloned. If it doesn't have the ability to morph then changing the gender flag won't change the mesh. You will have to make the changes yourself in Blender. I'm rehashing what Mauvemorn already wrote, but if you want the female-shaped mesh to fit on a male sim and to have a softened, feminized shape that is still mostly male, you will need to open the female shirt in Blender and remove the neck and hands. Why? Because a male sim with a feminine frame has the male hands and neck. The female shirt you exported has female hands and neck; so the female hands and neck have to go. Plus, a female neck will not fit on a male sim (see screenshot). You will also need to adjust the shape of the mesh in Blender so that it fits the male body better. Later, you'll need to join your mesh with male hands and neck. These are very loose instructions, of course. If you want the female-shaped mesh to fit on a male sim AND you want the shape to be 100% female, AND you want the female hands and neck, then you will NOT delete the hands and neck but you will still have to edit the mesh in the neck area to avoid a gap. Mauvemorn described how. In both scenarios, you will have to edit the weights. This is because you will be using a male shirt for your final package and male shirts do not contain breast bones while the female shirt you're using does. BTW, weights, joints, bone, and vertex groups are all different names for the same thing, and that thing has everything to do with animation. Weights are needed for the sim's clothing to animate with the sim. If your mesh has weights your final package does not—the weights have to match—you'll get mesh spikes. Here's an example from Fallout New Vegas. Again, note that these are loose instructions. You'll need a tutorial for full instructions. I have one in my signature but it's geared toward Marvelous Designer meshes. In your case, it's an EA mesh that you'll be using. You would not be making the mesh, just editing it, and you'll have to either delete the weights and then transfer them from a male shirt or perhaps just delete the weights you don't need so they match the weights of the male shirt you cloned.
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