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Post by mauvemorn on Nov 24, 2021 4:54:09 GMT -5
1). Real world biology has nothing to do with limitation of morphing, this is not an intentional thing on the developers part. There is a limit to how far a morph can move the geometry, which is why we have breast bones, to push the breasts even further. The morph cannot perfectly flatten the fem frame chest because it is a very protruding detail. For things to work right, there should have been one single body, the middle ground between fem and masc frames. This is how things are in paralives and this is how it will be in ts5. But right now there is a limit to how well things can morph. Post-update meshes seem to work better, so you could try it with them.
2). All of them are updated but are not remade with that feature in mind
3). It does have the ability to morph, I literally demonstrated it. The op’s problem is that they, first, did not compare frames side to side, second, assigned all gender/frame related tags without checking what each of them do individually.
4). That is not what they want, I asked about this right away and they said no. They just do not understand that the masc frame = // = the fem frame with the flat chest. That those frames differ dramatically.
5). They need to watch a mesh editing tutorial, not adapting.
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Post by Fwecka (Lolabellesims) on Nov 25, 2021 4:12:36 GMT -5
I would not be surprised if real-world societal trends were influencing EA's decisions, though yes, mesh limitations would certainly play a part. Making female clothing available for males and vice versa, as well as making androgynous content, that's a big trend right now. Maybe not where you are, (I really don't know), but it is in the US and I think in the UK, as well. Anyway, won't say anything more about that. I do appreciate the feedback, however. Thank you! Edit: yeah, you did demonstrate that the shirt can morph. I suffer from brain hiccups. Sorry, it's not intentional. Sometimes I think I should get off this board because the brain hiccups are embarrassing. Gawd.
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