|
Post by mauvemorn on Nov 27, 2021 5:27:27 GMT -5
Hi. This generally happens when the game cannot find a referenced file. In your case, it seems to be caused by the shadow map. It should be of the right size, same as the diffuse. Also, it would be best for you to re-transfer the uv_1 because, as it is right now, the skirt will be affected by arm morphs. You should also vertex paint the skirt differently. -join the dress with the lace. You will separate it back after everything is done; - separate the dress from the body; - append a maxis dress in the scene, select the arms from where the sleeves of your dress end, delete them; - re-transfer the uv_1; - vertex paint the dress like this Vertex paint dictates what variation (skin-tight and robe-like) of deformation maps the painted area will deform according to in CAS during body customization and animation. 00FF00 is for skint-tight areas, 3FFF00 is for any skirt-like area ( skirts, bottom parts of dresses, coats, aprons, etc). Start by choosing 00FF00 and Paint - Set vertex color 1). Disable Limit selection to visible; 2). Holding Ctrl, lasso-select the bottom part of the mesh starting somewhere in the middle of the pelvic bone; 3). Enable sync; 4). Press B and deselect legs; 5). Switch to Vertex paint and enable Face selection masking for painting; 6). Type in 3FFF00; 7). Paint - Set vertex colors; 8). Press A twice to deselect and select everything again, Paint - Smooth vertex colors
|
|