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Post by lenalechou on Dec 30, 2021 15:14:37 GMT -5
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Post by mauvemorn on Dec 30, 2021 16:17:02 GMT -5
You do not need to add new bones, you need to smooth the transition between them and remove the spine bone from that strand on the bangs
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Post by lenalechou on Dec 31, 2021 2:36:28 GMT -5
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Post by Fwecka (Lolabellesims) on Jan 2, 2022 5:23:32 GMT -5
You have two rigs in your blender file so that right there is a problem.
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Post by mauvemorn on Jan 2, 2022 6:21:38 GMT -5
Fwecka (Lolabellesims) again, the only problem two rigs can cause is the meshgroup not importing in s4s. If each meshgroup is assigned to different rigs, that can happen. That is all that an extra rig can cause, and only if something is bound to it. lenalechou I said that you must not transfer weights from the hair. The hair must be rigged manually with the gradient tool to insure smooth transition. After you edit the weight paint, make sure to normalize it You can select a single vertex and see what vertex groups affect it. In this case deleting the clavicle bones ( and normalizing the weights) should be enough. Delete all those eyebrows, cheeks, etc bones as well. Head, spine2, and breast bones are enough
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Post by lenalechou on Jan 2, 2022 15:32:45 GMT -5
Thank you so much for the help and advice mauvemorn and fwecka you are the best! Now I completed the hairstyle, I delete the bones that not needed, normalize them and do the rest of lods. It seems that not alters anymore and it works perfectly in CAS: And in game: I'm so happy with the final result . Here is how the heroine looks in comics: and here is how it looks in sims 4: I'm planning to make and her aura but later (It seems difficult) Now I'm planning to make some other hairstyles, clothes and accesories. Here is the final blender file: files.fm/u/z9cnuupu7#/view/c646bc2fd and package file: files.fm/u/z9cnuupu7#/view/d3xh4b7ysThank you for all the help and patience. Now this thread is completed.
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Post by Fwecka (Lolabellesims) on Jan 5, 2022 4:40:29 GMT -5
"...again, the only problem two rigs can cause is the meshgroup not importing in s4s. If each meshgroup is assigned to different rigs, that can happen. That is all that an extra rig can cause, and only if something is bound to it. mauvemorn . I didn't look too deeply at the file, tbh. I saw the screenshot, figured it was the weights, saw the two rigs, and thought two rigs is a potential problem so just get rid of one of them. Honestly, there's no point in keeping two rigs in your package. If you're going to keep making mods it's better to develop good habits at the start and try to avoid problems as much as possible, know what I mean? That's how I see it, anyway. lenalechou Your hair is looking really good. I've been following this thread because I'm going to be embarking on a hair conversion adventure in the next few weeks and I am already anticipating problems. This thread has been helpful. But, how on earth are you going to make that aura? I wouldn't even know where to begin.
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