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Post by AbsentmindEric on Dec 31, 2022 14:57:36 GMT -5
I just wanted to leave a comment to thank you; I saw your THREAD link in the 2020 thread. Very much appreciate for your contribution! I encounter a problem, I pulled the world file out to the desktop and changed the 'world data' in it and saved it, the studio says it saved successfully, but after I put the changed file on the desktop back into the Areas folder, I go into the game and find no change in the lot size. For example, I tried change the lot 'town square terrace' in EP12 from 20x15 to 20x30(which is 1E x 14),it remain 20x15 loading into game. What could be wrong? there are 2 folders where it have to be placed
Data Folder: Drive:\............\The Sims 4\Delta\EP12\Worlds\Areas
or
Drive:\............\The Sims 4\Delta_LE\EP12\Worlds\Areas
and
Drive:\.............\The Sims 4\EP12\Worlds\Areas
now it´s working, go on the lot and happy Building
When you want cordinates for a specifid Lot who are not mention abouve, send me PM or let a message here.
Many thanks for your kind help! And please accept my sincere apology for giving you a lot of trouble guiding me about this. I found the solution to the issue after I encountered it and edit my comment shortly after. Thank you!
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Post by Lotsizechanger on Jan 1, 2023 11:52:00 GMT -5
Many thanks for your kind help! And please accept my sincere apology for giving you a lot of trouble guiding me about this. I found the solution to the issue after I encountered it and edit my comment shortly after. Thank you! no worry. I always Help when i can.
Have a very good Year
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Post by Lotsizechanger on Jan 7, 2023 23:07:29 GMT -5
As requested datafolder: Data/shared/worlds/Areas or delta_LE/BG/Data/Areas Sylvan Glade - GD_RBH_glade_01.world (Lot Size adaption "15x10" "0Fx0A" to "64x64" "40x40"(max Size possible) Position: 164.25432,148.54251,173.38103 Rotation: 0,056406602 , first Line in Data) also World Object Data in GD_RBH_glade_01.world need to be modify . delete all treeGD_cherry_01 in ObjectsNoScript After Build do not forget to place "Mysterious Tree" and the "Small Fishing Hole" on the Lot otherwise content are missing and the hidden Lot are no longer avaible to travel or leave. For more specified Lots contact me via PM or in this Thread. About the PM how i did Fix old invalid Prebuilds look up my Thread Tutorial: Fixing CC Houses w/ size error 999x999 and follow the steps Sylvan Glade Mysterious Tree reposition
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Post by Lotsizechanger on Jan 8, 2023 14:30:00 GMT -5
requested Lot: The Forgotten Grotto the requested size 30x30 is not possible du to the construction of the Cave. datafolder: Data/shared/worlds/Areas or delta_LE/BG/Data/Areas The Forgotten Grotto - SO_RBH_Cave_01.world (Lot Size adaption "15x10" "0Fx0A" to "20x15" "14x0F"(max Size possible) Position: 171.06004,67.250275,129.42786 Rotation: 1,4605641 , first Line in Data) The Forgotten Grotto
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Post by bellablue37 on Feb 23, 2023 20:07:03 GMT -5
Hello! Thank you for all the notes and time you put into this. I can help giving a few more info. Sulani, lani st. Taz, Sand Simoleon Beach = EP07_ResortIsland, first in line. I play with it at 40x40 size, but it leaves a bump of sand in the ocean. Still very playable. 50x50 is still okay, 64x64 is okay but doesn't look so great.
Also in newcrest, Twin Oracle Point = BG_Engagement_02, second in line. I made it 64x64, but I'm stuck with some threes and bushes on my lot. I changed the position to take it out of water = 170.8779,156.8989,182.4745 I also changed Rippling Flats, third in line, to SizeX 32 and SizeZ 28. To align it with Twin Oracle Point I moved it to position : 135.39,156.8989,230. They go one above each other a little, but I actually wanted it this way to have my buildings connect together. And still in Llama Lagoon, Avarice Acres is fifth object manager. And I also found in Del Sol Valley, Mirage Park, Vacuous Green = EP06_EastHollywood_01 First in line. Inner circle is second in line. Upland Place is third in line.
Hope it helps a little.
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Post by Lotsizechanger on Feb 25, 2023 3:44:57 GMT -5
................... Also in newcrest, Twin Oracle Point = BG_Engagement_02, second in line. I made it 64x64, but I'm stuck with some threes and bushes on my lot. I changed the position to take it out of water = 170.8779,156.8989,182.4745 I also changed Rippling Flats, third in line, to SizeX 32 and SizeZ 28. To align it with Twin Oracle Point I moved it to position : 135.39,156.8989,230. They go one above each other a little, but I actually wanted it this way to have my buildings connect together. And still in Llama Lagoon, Avarice Acres is fifth object manager. And I also found in Del Sol Valley, Mirage Park, Hope it helps a little................................................ Thanks for your post , i have so fare adressed the smallest lots and some requested lots. as fare for now i will update this thread with requested lots or in Time when new maps are avaible. But feel free to add lot Data. It would be easyer for some User when you detail the changes as follow: Lot Name - File Name (Lot Size adaption "Old Size" "Code" to "new Size" "New code"(if it is the max size possible) Position: x,y,z Rotation: if changed , Line in Datapackage) For trees and other objects who stock there and can not be removed data in last line have to be deletet. The ID of the object is helpfull to find it in there. then the are gone.
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Post by rasmus65535 on Apr 22, 2023 7:21:39 GMT -5
if I change the Y value of lot size to max possible can I build higher than basement+4 floors then? still not giving up a dream of high-rise penthouses on any lot...
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Post by Lotsizechanger on Apr 30, 2023 4:37:38 GMT -5
if I change the Y value of lot size to max possible can I build higher than basement+4 floors then? still not giving up a dream of high-rise penthouses on any lot... No thats not possible. the Y -Value is the position of lot-hight in relation to the ground.
for exemple:
lets say you put 90.0000 as hight in the y-value it would put the first floor incl. the surrounding of the lot in a hight of 90.0000. it have nothing to do with the limitation of 4 floors.
to build a 5 floor home you need to create objects who can function as wall and roof. so you can use the "roof" for a other floor. When you use elevator mod with hight configuration (Stairs will not work) you will reach 6 floor´s but it will end there
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Post by rasmus65535 on May 4, 2023 17:19:29 GMT -5
if I change the Y value of lot size to max possible can I build higher than basement+4 floors then? still not giving up a dream of high-rise penthouses on any lot... No thats not possible. the Y -Value is the position of lot-hight in relation to the ground.
for exemple:
lets say you put 90.0000 as hight in the y-value it would put the first floor incl. the surrounding of the lot in a hight of 90.0000. it have nothing to do with the limitation of 4 floors.
to build a 5 floor home you need to create objects who can function as wall and roof. so you can use the "roof" for a other floor. When you use elevator mod with hight configuration (Stairs will not work) you will reach 6 floor´s but it will end there
Thats even better, you can put a deco shell and adjust the ground floor to the visual top of this and build as before, right?
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Post by Lotsizechanger on May 12, 2023 18:30:42 GMT -5
No thats not possible. the Y -Value is the position of lot-hight in relation to the ground.
for exemple:
lets say you put 90.0000 as hight in the y-value it would put the first floor incl. the surrounding of the lot in a hight of 90.0000. it have nothing to do with the limitation of 4 floors.
to build a 5 floor home you need to create objects who can function as wall and roof. so you can use the "roof" for a other floor. When you use elevator mod with hight configuration (Stairs will not work) you will reach 6 floor´s but it will end there
Thats even better, you can put a deco shell and adjust the ground floor to the visual top of this and build as before, right? In Theorie you could put the lot so high up that on the end, you get a 8 floor Building the floors underground become the first to four floor. plus the 4 normal ones. it will require a very taff terain manipulation.
i never tryt that out. i´m more into lot changing and mods cause in my opinion most lots are to small to create a park , playground or a nice home for big fams where from the position of the lot much more is possible by default.
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Post by rasmus65535 on May 13, 2023 19:42:01 GMT -5
I mainly need it for recreating San Myshuno style city in other worlds and making the in-game lifts fully working without tons of additional mods. IDK why EA made them literally THRICE protected from using by players...just take a look into their tuning: Zone test, lot type test, the shell test, almost the same tests are in the shells tuning. Why making such an Alcatraz of this?
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Post by elensims on Sept 23, 2023 1:39:21 GMT -5
Hello! Please tell me if you could make the coordinates for 2 lots for me. I changed the lot size according to your instructions, now I need to place 2 smaller ones next to this lot. I'm talking about these lots. The first one changed by me- 2 Olde Mill Lane (House botton right Size "50x40" "1Ex14" to 64x64" "40x40"(max Size possible) Position: 251.0255,250.97028,469.01328 Rotation: 6,167016 , Third line in Data) The other two that I would really like to place next to the first modified lot are Cordelia's Secret Cottage - EP11_Forest_01.world (House Top right Size "30x20 and 14 Nettle Lane - EP11_Forest_01.world (House Middle right Size "40x30. I would like to change the size of these two lots accordingly - Cordelia's Secret Cottage - EP11_Forest_01.world (House Top right Size "64x20 and EP11_Forest_01.world (House Middle right Size "64x30 and move them as shown in the screenshot. Please tell me, can you change them for me? link
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Post by jadeleblanc on Mar 4, 2024 23:06:25 GMT -5
Hi! Im trying to change the size for the rock ridge canyon for 64x64, witch folder is it thats
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