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Post by Khlas on Jan 21, 2022 23:39:20 GMT -5
Hello, Does someone know about this issue, it seems to be worse and worse whenever im changing the weight painting. I did limit total, clean, auto normalize, and it's still happening. Even tried Normalize all just in case. I'm just trying to transfer some part of the mesh to others bones but it does this. I had similar issue in the past and never found a way to fix it. it's for animating part of the top mesh for males separatly. (pectoral) (part that works fine for females) I don't think it's nsfw but I just want to make the possibility to move pectoral, so I can animate them for my fitness project. I know that females can have breast moving with the CAS_Breast bones with a modified rig that is downloadable around, so I added vertex to the males top and weight painted accordingly using the same rig, since rig are shared among males and females asfaik. and it does this ![https://media.discordapp.net/attachments/640693880492261376/934182252185804861/TS4_x64_2022-01-21_20-37-05.png?width=1403&height=789](https://media.discordapp.net/attachments/640693880492261376/934182252185804861/TS4_x64_2022-01-21_20-37-05.png?width=1403&height=789) All the steps I did are : - added bCAS_L_Breast and bCAS_R_Breast as vertex for the mesh - then on edit mode, I selected vertices to add weight paint with slider, added something like 0,300 for each, with auto normalize on. right chest for the R breast and left chest for the L breast - I then used limit total (4) - then imported with s4studio. Exported it to verify if the weight paint was correct, and it was. tested in game, and this issue appear When trying to transfer weight from female to male, the game crash whenever I equip the mesh for some reasons. At first there were like an issue because bSpine1 vertex was overlapping the bCAS_L_Breast and bCAS_R_Breast weight paint since it was red. So I use normalize to it (even if it was auto-normalize on?? wtf) and the issue was still the same even if it wasn't red anymore but more yellowish to avoid conflict with the pectoral weight paint. so I thought it was a conflct between those three bones, but the females mesh has the three of them weight painted and they work fine together, so I dunno. If someone know about this issue, you will save me a lot of hassle... Thanks in advance and I will appreciate any help. I followed most of tutorial around there as well as followed instructions made by mauvemorn here : sims4studio.com/thread/22465/mesh-distorting?page=1Still, nothing works. Either I do something wrong, but it's very frustrating when I don't know why it does this.
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Post by mauvemorn on Jan 22, 2022 11:53:47 GMT -5
Hi. Breast bones must not be present on the masculine frame. You need to delete them completely from the list, normalize weights, then re-start a package(the current one is already corrupted).
If this still wont work, share the blend and the package files please
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Post by Khlas on Jan 22, 2022 16:41:29 GMT -5
Hi. Breast bones must not be present on the masculine frame. You need to delete them completely from the list, normalize weights, then re-start a package(the current one is already corrupted). If this still wont work, share the blend and the package files please Thanks, but I don't think you understand what I'm trying to do. ![:|](//storage.forums.net/6001674/images/fIayNgAIbDfbWU3HpcPZ.png) I already made a copy of my original mesh that work completely fine, but removing the breast bones is counterproductive with what I'm trying to achieve. Moreover, there is no corrupted file either, it's just the mesh itself. Replacing the mesh .blend with the original one remove this glitch. But I want to find a way to fix this glitch while making the bones working for males. If there is something I have to add in S4S in order to achieve this, I'd be glad to know.
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Post by mauvemorn on Jan 22, 2022 16:49:59 GMT -5
Clone a feminine frame, change gender and fashion choice to male/masculine, save, go back to the main menu. Open the package again and it will be a masculine frame package with breast bones. Import your blend there to replace the original.
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Post by Khlas on Jan 22, 2022 16:51:30 GMT -5
Clone a feminine frame, change gender and fashion choice to male/masculine, save, go back to the main menu. Open the package again and it will be a masculine frame package with breast bones. Import your blend there to replace the original. Thanks, I will try it after some sleep. I will update and let know what happens. However, do you know why I have to do this way and I can't just add the vertex manually?
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Post by mauvemorn on Jan 22, 2022 16:55:12 GMT -5
Sometimes, when this happens, simply replacing the blend does not work, so I always tell people to re-start, calling it corrupted.
You cannot introduce breast bones to the file where they are not already present. The distortion will happen on the highest graphics settings no matter what. I also do not think it will actually make breast bones work on masculine frame, the fashion choice +gender combo is what meant to dictate this, but you should check it yourself.
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Post by Khlas on Jan 22, 2022 17:01:43 GMT -5
Sometimes, when this happens, simply replacing the blend does not work, so I always tell people to re-start, calling it corrupted. You cannot introduce breast bones to the file where they are not already present. The distortion will happen on the highest graphics settings no matter what. I also do not think it will actually make breast bones work on masculine frame, the fashion choice +gender combo is what meant to dictate this, but you should check it yourself. But the breast bones was present with the armature imported with the mesh. {Spoiler}{Spoiler} ![https://media.discordapp.net/attachments/843451480739676211/934121898072231996/GIF_21-01-2022_17-26-26.gif](https://media.discordapp.net/attachments/843451480739676211/934121898072231996/GIF_21-01-2022_17-26-26.gif) It doesn't move in the game because no males top mesh are weight painted for them. thus why I want to do it.
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Post by mauvemorn on Jan 22, 2022 17:10:13 GMT -5
Clone any maxis masculine frame item, export the blend, type breast in the search bar. There will be no breast bones. Make a rig visible and you will see no breast bones. These bones are not in the slotrayinteractions, which I think is what causes this issue. S4S does not offer an easy way of adding these bones. sims4studio.com/thread/9047/documentation-slot-raysIf you have a custom body with the custom rig, you need to clone this package instead of any maxis item. If the author has successfully added it to the package, then kudos to them. They do not move on female items that have those bones and are made available for masculine frame, which is why I think fashion choice disables this make a male sim, disable Masculine tag when choosing clothing, choose an item made for women, and you will see this
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Post by Khlas on Jan 22, 2022 17:53:18 GMT -5
Clone any maxis masculine frame item, export the blend, type breast in the search bar. There will be no breast bones. Make a rig visible and you will see no breast bones. These bones are not in the slotrayinteractions, which I think is what causes this issue. S4S does not offer an easy way of adding these bones. sims4studio.com/thread/9047/documentation-slot-raysIf you have a custom body with the custom rig, you need to clone this package instead of any maxis item. If the author has successfully added it to the package, then kudos to them. They do not move on female items that have those bones and are made available for masculine frame, which is why I think fashion choice disable this make a male sim, disable Masculine tag when choosing clothing, choose an item made for women, and you will see this I exported the base nude top male mesh from EA, and it does have the breast bones. I don't see why they shouldn't anyway since both females and males share the same rig. ![https://media.discordapp.net/attachments/903246819377684480/934581446348247190/zfefzfzfzfzfzf.jpg?width=1253&height=789](https://media.discordapp.net/attachments/903246819377684480/934581446348247190/zfefzfzfzfzfzf.jpg?width=1253&height=789) I don't think it has anything with locked because of fashion, but more a weight painting related thing. How males meshes could react to bones if they don't have any vertex correspondin to them? However, if S4studio does not read directly new vertex manually, then cloning a female frame an replacing it with a male culd maybe work so I will try it.
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Post by mauvemorn on Jan 22, 2022 18:27:40 GMT -5
This gives you an idea of what is in the package. This happens with foot, toe, thigh, breast, head, skirt, some arm and fingers bones, we do not know why, but you cannot introduce them to a package that does not come with them regardless of what's in the rig. ![](https://i.imgur.com/viIsN6G.jpg) Clone a feminine frame, change gender and fashion choice to male/masculine, save, go back to the main menu. Open the package again and it will be a masculine frame package with breast bones. Import your blend there to replace the original. I tried this with different gender + fashion choice settings and here's what happens: When you take an item for feminine frame and change fashion chose to masculine, the game not only shows it under a masculine tag, but pushes down the area affected by breast bones and disables the ability to change their size. The same thing seems to happen to breast bones on a male+masculine fashion
I've tried Male + masculine, male/female + masculine/feminine, female/male + masculine - same result You should try this yourself but i dont think its bones after all, more like how the game is tuned to handle them
I'm looking at slotraysinteractions and i think that its not them after all because both frames have breast slots. There is an entry called Bones but it is incomprehensible at all(numbers instead of names of vertex groups), so yeah, cloning something that already has them must be the only solution. Edit: I wonder if you can just copy-paste everything that is in the Bones entry from feminine to masculine frames 🤔 I’ll check tomorrow
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Post by Khlas on Jan 23, 2022 5:30:26 GMT -5
This gives you an idea of what is in the package. This happens with foot, toe, thigh, breast, head, skirt, some arm and fingers bones, we do not know why, but you cannot introduce them to a package that does not come with them regardless of what's in the rig. ![](https://i.imgur.com/viIsN6G.jpg) Clone a feminine frame, change gender and fashion choice to male/masculine, save, go back to the main menu. Open the package again and it will be a masculine frame package with breast bones. Import your blend there to replace the original. I tried this with different gender + fashion choice settings and here's what happens: When you take an item for feminine frame and change fashion chose to masculine, the game not only shows it under a masculine tag, but pushes down the area affected by breast bones and disables the ability to change their size. The same thing seems to happen to breast bones on a male+masculine fashion
I've tried Male + masculine, male/female + masculine/feminine, female/male + masculine - same result You should try this yourself but i dont think its bones after all, more like how the game is tuned to handle them
I'm looking at slotraysinteractions and i think that its not them after all because both frames have breast slots. There is an entry called Bones but it is incomprehensible at all(numbers instead of names of vertex groups), so yeah, cloning something that already has them must be the only solution. Edit: I wonder if you can just copy-paste everything that is in the Bones entry from feminine to masculine frames 🤔 I’ll check tomorrow
Just wanted to say I think I succeeded. I just cloned the base EA female top nude, changing it to males frames and all, and imported my modified male mesh directly on it. Here the result : ![https://media.discordapp.net/attachments/744675358334255184/934756064535138344/jigglepec.gif?width=834&height=788](https://media.discordapp.net/attachments/744675358334255184/934756064535138344/jigglepec.gif?width=834&height=788) However the weight painting probably need some work because part of the mesh that is weight painted doesn't looks correct (it does still looks good, but it should be a bit bigger). But at least the jiggle works.
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Post by mauvemorn on Jan 23, 2022 5:56:45 GMT -5
No indentation? Or is it not noticeable? Can you change the breast size? Or was is not the goal in the first place, only the animation?
Also, tried copy-pasting the data in bones from fem to masc, did not work, unfortunately, will have to clone a fem frame after all
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Post by Khlas on Jan 23, 2022 7:03:00 GMT -5
No indentation? Or is it not noticeable? Can you change the breast size? Or was is not the goal in the first place, only the animation? Also, tried copy-pasting the data in bones from fem to masc, did not work, unfortunately, will have to clone a fem frame after all I'm trying to adjust the weight paint but I think it's just the weight painting that ned adjustment. As for sliders, they did works correctly with MCC.
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Post by Khlas on Jan 23, 2022 8:51:42 GMT -5
No indentation? Or is it not noticeable? Can you change the breast size? Or was is not the goal in the first place, only the animation? Also, tried copy-pasting the data in bones from fem to masc, did not work, unfortunately, will have to clone a fem frame after all So it seems that if I auto normalize correctly and weight paint correctly, the breast bone vetex eat some pectoral muscles during the process. Like, it shrink them (make them smaller) more close to the red color they are. Here they are very very low (Clear blue color, around 100 in the weight paint slider), even if they still eat some pectoral muscle, it does looks fine, the jiggle is less pronounced but maybe more realistic. ![](https://media.discordapp.net/attachments/610558292762034201/934798942904913930/jjjjjj.gif) do you think I could fix this by trying to add more weight paint to spine1, on the area where it's overlapping with the breast bones vertex, so the pectoral can somehow have their size back? It seems a bit tedious without auto normalize, but I don't see another way to fix it. Normalizing does not make the mesh as it should be. But then, with this more realistic version, people can always adjust the chest with slider. But I'd like to try to fix it tho. Oh and the animation is not made by me, it's just for testing. I understand that all of those could be very obscure because this is in no way beginner friendly. But I think it could be neat to understand how things works in general, especially for the sim's bodies meshes and rigging. I also added it to another mesh and some people are testing it. If you want to take a look at it too, I can send you a copy. It's not the mesh above tho because this one is a wip mesh I'm doing and I'd like to keep it private for the moment.
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Post by mauvemorn on Jan 23, 2022 9:37:08 GMT -5
I think it would be more reasonable to vertex paint the whole muscle but make the paint very gradual. Like, the more muscle protrude, the stronger the effect of the bone. This way the bone will eat the pectoral gradually so that they just look smaller instead of a random hole, you may not even notice.
There's no need actually. Basically, this extreme distortion does not happen to anyone, you may not get it in your game but other people who use this cc might get in theirs. You are very lucky that it happens in your game so that you can be aware of it. For that reason you do not have to worry about what it looks like in other people's games so long you test it in yours properly ( on the highest settings in cas, on the lowest settings in live mode while zooming out ( so long you have lods) )
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