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Post by Tails In Flames on Jan 30, 2022 23:13:45 GMT -5
Hi, I am having an issue fixing this glitch with my mesh. I have tried using several ea meshes to make the it basegame. The last one I used was a long dress, but I still have this problem.
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Post by mauvemorn on Jan 31, 2022 5:16:28 GMT -5
Hi. Share the package and the blend file please
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Post by Tails In Flames on Jan 31, 2022 14:14:33 GMT -5
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Post by mauvemorn on Feb 1, 2022 11:15:33 GMT -5
Sorry for the wait. Clone yfBody_DressMaxi again and export the blend file. You will see that the item is made of 4 meshgroups. If you will hide them one at a time, starting from the bottom, you will see that 3 of these meshgroups are in the calf area and the last one if the rest of the body. The item is split this way to interact with tall boots. When you use them with this dress, the upper parts of boots become hidden to ensure they do not clip in the dress. You can read more about it hereFor everything to work as intended, your item must be slit the same way. Each of yours meshgroups must have cut numbers that correspond with the original ones. In most cases one can overlook this and clone something that is made of one meshgroup instead, but in your case it is impossible because of foot bones. No clothing item for feminine frame that is made of one meshgroup is affected by them. So your only solution is to split the mesh as intended: - rename your meshgroup; - clone a similar (length-wise) item, export the blend, append it in the scene; - rename each meshgroup to r(eference) + the last digit of its cut number, so r_0, r_1, r_2, etc; - hide all r_x but r_0; - select the same area of your item as r_0, press P, choose Selection; - choose the newly separated meshgroup, change it cut number to 0000, Remove unused vertex groups( enter 0 and click on purchase, in Blender go to File - user preference, switch to addons, choose install from file, choose this file); - hide r_0, unhide r_1, repeat the process;
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Post by Tails In Flames on Feb 1, 2022 19:48:02 GMT -5
Hi again,
Thank you so much! I had to switch the dress I was using too because the cut was the same as an other piece of the mesh but other than that it worked.
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