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Post by orangemittens on Dec 9, 2014 10:16:56 GMT -5
The problem with this method is that if you're doing a recolor it won't work if there are bump and/or specular marks where you've made your cut-out. Bump maps can't be edited successfully unless you have a full clone and the specular is an RLES which no tool the community has will currently swap into an editable form that is readable once it gets back to the game. Also, there is no need to use s4pe for this if you have the new preview version...just click your Warehouse tab to view the contents of your .package. S4S has been able to do EA mesh edits almost since its release once it could manage the stitch data. The problem has been distortion with complete mesh swaps. At this point though, after seeing so many people are willing to work within the limitations set by the second UV, the team is considering opening clothes cloning with the understanding that it's experimental and is, most likely, not going to allow anything but EA edits like this one that I made with S4S:
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Deleted
Deleted Member
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Post by Deleted on Dec 9, 2014 12:11:18 GMT -5
Yes, I noticed that file when doing the Dress; with the Corset, if I remember correctly...it was not listed. The RLES file on the Dress, I just completely deleted.
That is a Nice Looking Dress, by the way - :°)
I added a small black line, to my dress...to make it look like a stitching line, on the top part. The EA textures are Horrible. It reminds me of playing with earlier GTA textures, horrid, horrid...hahaha!
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Post by hayny on Dec 9, 2014 16:17:56 GMT -5
Yes, please do! I've been willing to do slight changes to ea clothing meshes but i didn't find any way to do it
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Post by gloriatochi on Feb 9, 2015 13:42:28 GMT -5
really? when i try castool withe milkshape it crash my game however when i try castool withe s4studio it work fine for me that strange
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