Hi! So I have been playing around with making cc the past dew days, but I can't seem to get the poly count lower than about 20k for a simple crop top and lower than 40k for a ballgown I desperately want to make. Here is everything I have tried:
Quadrangulating the mesh in Marvelous Designer and changing it to quads Changing unweld tot weld Using decimate (This works but only a little bit and it makes the mesh look awful) Changing the particle distance to 20(Once again makes the mesh look awful)
I also encountered a problem where my meshes would be exactly 100k% the size it is supposed to be when implementing it to blender, but I fixed this by changing the measurements in MD form mm to m when exporting the OBJ.
Any help would be greatly appreciated!
Last Edit: Apr 13, 2022 14:52:07 GMT -5 by mauvemorn
Post by pandamontok on Apr 14, 2022 7:33:06 GMT -5
sovike77 The only thing you can do is to learn retopology. This what game developers do to reduce the number of polygons after sculpting with high poly, or in this case after you make your cloth on MD. This has to be done manually. No software can do it automatically for you.
*Other software like Zbrush can do it automatically but in most cases the result will not be good, in many cases not even usable. Zbrush’s retopology tool just is not good for creating ts4 game content (low poly, must have specific edge flow to support morphing and moving)
Last Edit: Apr 14, 2022 7:44:31 GMT -5 by mauvemorn
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