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Post by pandamontok on Apr 25, 2022 6:51:05 GMT -5
After making a sim and making some deformation to the body, is there a way to export the deformed bones?
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Post by mauvemorn on Apr 26, 2022 11:03:12 GMT -5
Are you ripping a sim from the game? Do you mean you want the deformed body? Or a rig with modified bones?
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Post by pandamontok on Apr 26, 2022 13:38:06 GMT -5
Yes. Ripping a sim from the game. I need the rig with modified bones.
My plan is to make sim4 machinima on unreal engine 5. From my previous experiences making it in the game, it takes too much time. Due to a lot of inefficiency. Although I don't know yet if making it on ue5 takes longer or shorter. Still figuring out how things work. But I do know I need the rig and mesh.
My plan is to use the SIMS from CAS. I can ripped the mesh from the sims since there are softwares available to do it. But not the bones. Deformed SIMS must have different rig from default. So is there a way to export it?
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Post by mauvemorn on Apr 26, 2022 15:14:25 GMT -5
I don’t know about whether other software can export bones but technically you do not need them The bones that are responsible for morphing have already done their job, so you do not need to worry about them. You just need the bones that are responsible for moving. Those you can simply transfer from the full body (including the head and feet). This should be good enough
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