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Post by Wicked Old Witch on Apr 29, 2022 20:48:51 GMT -5
Finally fixed it with CAStools mesh fix today Each time I try to import the mesh I have made or adjusted into a new cloned package or the old one. When i go into the game Cas or the game. There is a open seam on the article of clothing. (have cloned walls that work right) I want to try MTS Castools but have no idea to use. Tried yesterday to clone the dress then import the Ashley overall mesh but that did not work. Could not find a tutorial for clothing. Only one on hair which was convert from female to male. I use the cloned scallop dress. Import my mesh LOD0 Remove all but diffuse and import my new texture. Made with UV map as guide Adjust categories Save and place in game Mod folder. Look at in Cas. If passes that inspection. Will test in game. Now here is my problem: use method as above. But the mesh has that open seam in Cas. Go back to blender and re-close the join seam. Import adjusted mesh but that mesh is not imported. Looked at both meshes yesterday. The one in the package was still the one that had a open seam. I had been blaming blender for not saving the adjusted mesh. Check my Bindi dress with 2 other packages. 2 days ago. Passed all inspection. Cloned scallop dress and imported all 4 Lods and the new texture. In Cas it showed a open seam where it had been joined in blender. So are too scared to use S4S for any of the packages that need other Lods added or textures but have already been tested in CAs and game. Are ready to be have the final touches added. I am sick of re-installing the game, S4S and blender which has not changed the display in Cas or the game. i have no idea why S4S since the last update, for me will not override the mesh already saved. sims4studio.com/thread/9484/error-reports-sims-studio-wishes?page=34This has both packages and adjusted meshes in a zip 2 images of Ashley Overalls and Bindi dress With the open seam
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Post by mauvemorn on Apr 30, 2022 2:42:13 GMT -5
Hi. What version of blender are you using? What do your s4s settings look like? Do you have S4studio CAS tools in the version of blender that you are saving the package?
The bugs thread is for issues with the software itself, as in something everyone would be experiencing. If you do not see any recent reports about the same issue, it means it is related to the software configuration (paths), the files you're importing, computer environment, etc. Also, re-installing blender or s4s generally does not fix anything.
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Post by Wicked Old Witch on Apr 30, 2022 21:36:56 GMT -5
Hi What do your s4s settings look like? At present everything is on D drive. Which is what I have been using for a very long time. (I have been using the zip S4S in my document for the last couple of days. Have always worked with installer version until a couple of days ago. Which at present only has the 2 overalls in and a folder for making recolours of my Country Living Walls which I placed there last night) This is to make sure that the new mesh each time is the adjusted mesh. New name or delete exported mesh. 3 days in a row re-installed only the base game on c drive (through Origin). Put blender on c drive also. So only my documents were still on D drive. Re-installed S4S with settings to there. Re- fixed the overalls. No thing changed with the mesh in Cas. Only have a small C drive. So change the drive to D through Origin download. Which worked until the last update. Use revo uninstall to delete the 3 programs which scans and deletes leftover files. Going to try documents on c drive Using this package as example but this is happening to some other packages which I have opened in S4S and have tried to fix the mesh. I made the Ashley Overalls before the last update. Tested them in game and Cas. Made and imported all my textures and bump map. (Not straight away) Made a new packages which was a glove clone so instead of making each recolour of the overalls. (Which I had started to do) Testing the last package is when I noticed that the overalls had a open seam at the join. This why I have no idea what is happening. As I could not fix it. Deleted everything. Also the new packages of new Frankenstein meshes (Never the same bottom) were doing the same thing. Exported mesh from the package show that the mesh still had the un-joined seam in blender, Which I kept fixing and importing. Export mesh from package. Same un-joined seam. So thought blender was not saving the mesh. Until I check the adjusted mesh to the exported mesh from the package. One was joined (Which was imported to the package. Saved. Placed in mod folder. Looked at in CAS) and the other not joined. (Exported after closing the game from the mod folder) Do you have S4studio CAS tools in the version of blender that you are saving the package? Yes Could someone look at the mesh and package in game. This is the original working package for the shoulder tie overalls the mesh in blender when I open it is sealed at the join. Use G to move and there is no gap. But when I placed the package in the mod folder and took it in game. There is a gap. Had done a repair to make sure the game is working. Was not problem found with game files. www.simfileshare.net/download/3144068/mesh made 25/2/2022 package made 26/2/2022
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Post by mauvemorn on May 2, 2022 7:39:46 GMT -5
We need answers to specific questions to be able to determine what is wrong because, without access to your pc, we will not be able to understand just by looking at your files. Everything else can be answered with the files. It is also a good idea to provide a picture of the problem because this way we may not need to check the file from pc to answer the question. What your s4s settings look like right now? On multiple occasions me posting a picture of what s4s settings should look like proved to not be enough, so now I ask people to show what theirs look like. If the path leads to the wrong location or is missing something, nothing will work What version of blender are you using? It is possible that you are using problematic versions like 2.79 or 2.70, which are supported on some computers and not other. Sometimes s4s cannot import the file from 2.7 even when it has s4studio cas tools. We always tell people to use 2.76b because it seems to be the least problematic. To fix the seam problem (there are other seams, you might also do this on the body): - in uv editor enable sync. Press B, click and drag to select the same area of uvs as on the pic; - Remove doubles with Merge distance set to 0,0001; I am able to import the blend into the scallop dress, so the problem is not with the file but configurations/version of blender
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Post by Wicked Old Witch on May 2, 2022 8:51:39 GMT -5
Thanks. Will look at it. Sorry some family problems have came up today. So are unable to trouble shoot for a while.
My problem is not joining the mesh but not being able to import the fixed mesh into S4S package. As I stated I checked the mesh to make sure the 2 meshes were joined. Tested them by moving the joined vertex where each time I import the joined mesh in game it shows that it is not joined. Used a marked texture to make sure that it was where I had joined the mesh. Using the Uv map to mark the texture in case I had it wrong and there was a different row that was not joined. When I export the mesh from the package that had the joined mesh import to. The mesh when it is export shows that it is not joined. S4S will not replace the mesh in the package. Old one showed a un-joined mesh. Replacement mesh has been joined and tested to make sure it is joined. The join line is solid. So it has been. Fix the mesh. Import into package. Save. Go into Cas. Gap in mesh. Fix mesh. Import mesh. Save. Into Cas again. The gap is still there. AS I said this is not the only package that this is happening to. Have at least another 2 packages.
To make sure that blender is saving the joined mesh. Have gone back 20-30 minutes later and reopened. Mesh shows as joined. I have tried with doubles not removed. Removed them with the settings above in your Image. Both meshes have a gap when imported
I am using 2.76 from this sites download link. 64 Bit. So as this is the same blender but even though I have not changed anything the configurations has changed. When I install the last S4S version. As I never to a re-install of blender with the new install of S4S. Use the blender settings which are there when I installed it. That I have used for a very long time. Do not play with Blender settings because I have no knowledge of have to do that. The only settings I reset each update is where S4S finds Game, Blender and documents. Re-enter my user name. as I do a clean reinstall each time.
All I can try now is 32Bit blender. Tested and tested. Gave up, Left making or fixing meshes for weeks. Then tried again this week
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Post by mauvemorn on May 2, 2022 10:41:04 GMT -5
I understood what your problem was, which was why I asked about your version of blender, the path and the plugin. Those are the most common causes. Sometimes people say “yeah, my paths are right” and two pages of the thread later turns out that they are not in fact right. The game path must lead to the sims 4 installation folder and have \ at the end. The documents folder must lead to My documents\the sims 4, not Mods The blender path must lead to the .exe file in the installation folder of a supported version of Blender. You do not want “Onedrive” to be mentioned in the path. And as you know, it is always best when everything is installed on the D drive to avoid issues with permissions. It does not matter whether you are using 64b or 32b in this case. The b in 2.76b refers to the version of 2.76. The installation location, antivirus and the system updates can affect this as well. You can do the following: - delete s4s and blender, all version from everywhere you have them installed. You can also delete s4s folder from My documents; - install the latest version of s4s on the d drive (do not start yet); - install blender 2.76b on the d drive; - just in case, add s4s to the exceptions in your antivirus; - just in case, start s4s as admin. Set paths like in the pic; - to check how everything works, do use a new file, just in case. Clone any CAS item, export the blend, open, in edit mode make the item bigger so that it is obvious, save, import back in the package. If the item will change, everything is ok.
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Post by Wicked Old Witch on May 3, 2022 8:06:53 GMT -5
Ok. Will try tomorrow
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Post by Wicked Old Witch on May 3, 2022 17:42:49 GMT -5
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Post by mauvemorn on May 3, 2022 20:49:39 GMT -5
Did you import the mesh in the second pic just as it looks like in the pic in the package and the change did not happen in s4s?
or are you showing that there is no gap in the mesh and textures?
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Post by Wicked Old Witch on May 4, 2022 7:23:03 GMT -5
Showed the mesh which I imported into the cloned package. Did not export from the package after testing it in Cas. Here is picture to show that front has no gap but side and back has a gap i.imgur.com/mveMcD2.pngi.imgur.com/KfcM90o.pngAny package that I do not touch the mesh and re-saved. There is no gap. All were made before the last update. Sorry have to go away. Could be a couple of days.
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Post by mauvemorn on May 4, 2022 8:03:55 GMT -5
I saw your post here, did a different package work? Could you please do this exactly as I mentioned before: clone a hairstyle, export the blend, in edit mode make one meshgroup bigger so that it is obvious, do not hide other meshgroups, save, import back in the package.
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Post by Wicked Old Witch on May 7, 2022 0:36:53 GMT -5
www.simfileshare.net/download/3158025/i.imgur.com/HQdUXic.pngHere is the hair. Did not try it in game. i.imgur.com/7aWflcL.png Package was made before update. Did not touch the mesh, textures or made the other Lods. Everything was ready for release. It displays with no gap in CAS or game. Took this picture while playing with Ashley Overalls. (26 April 2022); Have been able to release the last 2 dresses because they were ready packages. Can make decal and clone wall packages which work in the game. I can import a changed mesh (dress to overalls) and it changes but in Cas. Displays a gap where it is joined. Each time I have made sure it is joined and import again. There is always a gap. Whether it is blender not saving properly. (but if I re-open it shows joined mesh) Or something wrong with importing or package not being read in the game. I give up.
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Post by Wicked Old Witch on May 7, 2022 0:50:59 GMT -5
I saw your post here, did a different package work? Could you please do this exactly as I mentioned before: clone a hairstyle, export the blend, in edit mode make one meshgroup bigger so that it is obvious, do not hide other meshgroups, save, import back in the package. New package said that it could not find some path I think for blender. New packages do not work. Time and time again have tried. Will try to see if a mesh from a finished package will import and display without a gap in CAS. I know it did not work with the Valentine Dress mesh.
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Post by mauvemorn on May 8, 2022 3:46:56 GMT -5
At least it says something now close blender and s4s, go to C:\Users\----\AppData\Roaming\Blender Foundation\Blender\2.76\scripts\addons\. If it does not look like in the pic, download this .zip, open "addons" folder inside of it, select 3 folders, and move them into C:\Users\----\AppData\Roaming\Blender Foundation\Blender\2.76\scripts\ addons\ so that it looks like in the pic - then open blender 2.76b again, check if it has s4studio cas tools, save the blend even if you did not change anything, re-import
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Post by Wicked Old Witch on May 12, 2022 12:10:03 GMT -5
Did above. No change. Made a new mesh. Shows gap Thanks for your help. I am going to stop making clothes since this can not be fixed. Once again thanks for the advice Warm regards WickedOldWitch
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