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Post by cheezyboi33 on May 16, 2022 14:18:11 GMT -5
I've completely created a crop top CAS clothing item, and I'm trying to make the inside faces of the mesh be visible as well since it usually has space between the sim and the mesh in some areas of the body. As suggested in this post, I added the DoubleSided field for each Geometry object in warehouse and set their values to 1 instead of 0. However, it doesn't seem to have had the desired effect, as shown in these screenshots I took while in CAS. I think it may be related to the Geometry objects in the Warehouse seeming to be stored using 0 bytes, which I think is a bit odd. I read (after trying the previous step) that you can make the mesh double-sided in-game by duplicating the mesh and flipping it (source here, towards the end of the thread). Unfortunately, I'm relatively new to making CC for Sims 4 and don't really understand what this fully means or how to do this. Wouldn't doing this have my sim wearing two copies of the top at the same time. Thank you for your time and attention ahead of time. Looking forward to figuring this out and successfully creating my first CC item! EDIT: Just found this post about the same issue, and the solution offered works! Sorry for the bad question :/ NOTE: As mauvemorn mentions below, this method is NOT optimal because it doubles polycount. I'm only using this myself because I'm only creating CC for myself at the moment, so I'm not too worried about polycount.
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Post by mauvemorn on May 16, 2022 15:07:12 GMT -5
Hi. I was not able to make a CAS item double-sided, not sure what Sigma did differently.
Duplicating and flipping the mesh is not the right way of resolving this issue on clothing. It will double the polycount but most of it will not be even seen from any angle If you were to look at how Maxis resolves this, you’d see that they simply close these holes by connecting the border of the garment with the body. Select a few edges on the body, then on the clothing, Mesh - Edges - Bridge loops and you will get the same situation. Bear in mind that you need to unwrap that created geometry
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Post by cheezyboi33 on May 16, 2022 15:37:47 GMT -5
Sorry just saw your response now. I'm looking for the mesh to not be flush against the body, and since I'm really only creating the CC for myself right now, I don't mind the doubling of the poly count.
Thank you so much for your response though, I really appreciate your time and assistance!
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