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Post by junosiko on May 17, 2022 12:51:48 GMT -5
I just fix the body clipping but i have no clue on how to fix this, the upper part of the thighs and a little on the butt of the sim clip through the shorts, i've deleted any thigh part underneath the shorts in blender 2.79, then transfer data and weights of a male all body swimsuit in both 2.79 and 2.70, its a minor clip while walking but in other animations is very noticable, i just want it to be perfect, anyone know what i can do to fix this? (im new to making cc btw)
Video and photos
file link
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Post by mauvemorn on May 17, 2022 13:38:25 GMT -5
Hi. A number of things can cause this. Share the blend and package files please
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Post by junosiko on May 17, 2022 13:48:19 GMT -5
Hi. A number of things can cause this. Share the blend and package files please i added the files
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Post by mauvemorn on May 17, 2022 15:36:06 GMT -5
- the item you cloned is made of three meshgroups, with the first two being in the calf area. Your blend file has only one, the whole lower body. When you import the blend, only one in the calf area is replaced, the remaining two stay. You need to either clone the lower body made of one meshgroup and import your blend there or split your current blend the same way the item in the original package is split. After fixing this, you should try the mesh in-game. Most likely the issue will not be fixed because there are other things that can cause it. Try these: - separate the shorts from the legs and re-transfer weights from a swimsuit with Nearest face interpolated. The transition between vertex groups will be smoother, closer to that of maxis legs. However, see how in the image below the weights still do not look as smooth as maxis? The topology of the shorts is a lot denser than that of the reference and that is never a good thing. In the future, model in quads and keep Particle distance high or retopologize the mesh; - if this will not help, quadrangulate the body, using Knife tool cut right along the borders of the shorts, delete the area covered by shorts
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Post by junosiko on May 17, 2022 16:27:06 GMT -5
sorry i just started using bleneer two days ago could you show me how to clone the lower body made of one meshgroup and import my blend there, im realy lost on what to do
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Post by mauvemorn on May 18, 2022 12:14:41 GMT -5
"cloning" is a process of duplicating an existing item. When you choose Create 3d mesh or Create CAS stanalone, press CAS, then choose something, and create a new package, you clone it. Nude lower body is the only masc frame bottom that is made of one meshgroup. However, it comes with a buff that would make a sim embarrassed when others see them wearing this item, so you need to remove the buff. Clone a nude lower body for masc frame, in the warehouse tab type buff in the search bar, select everything in the second field, type 0, do the same in the third field
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