Post by simmerish20 on Jun 4, 2022 23:17:02 GMT -5
I usually make sure to close off all the invisible gaps between the vertices with the "Remove doubles" function, first for the cylinder itself, then for the two end caps. Then I make a seam along one edge of the cylinder so it'll open up when UVmapped.
You should be left with 3 pieces (a rectangle and two circles) instead of 50+.
The method can be used for other shapes, too. I usually either do "remove doubles" within areas I want to have sharp edges, or I do "remove doubles" on the entire mesh and split edges where I want sharp edges later, depending on the difficulty/shape of the mesh. If I don't want sharp edges, I just make seams for the UVmap.
If the seams give you troubles, you can split edges, UVmap the mesh, and do "remove doubles" for the areas later.
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