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Post by enfilaid on Jun 21, 2022 8:02:28 GMT -5
Hey guys I hope you can help me with an issue I have with my object. I tried to fix it for several hours now without any outcome. First of all to my process: I have a workflow where I create my mesh in Maya cause I'm an experienced Maya user > then export it as OBJ > import it in Blender (v2.76) and set the cut number to 1 > import all my meshes, shadow meshes and all textures (including normal and specular) in sims 4 studio The mesh together with the texture looks perfectly fine in Maya, Substance Painter, Blender & Sims4 Studio but as soon as I open the game the assets look broken. I already checked the textures by swapping out all of them with a pure black texture but the mesh has the same issues no matter which texture I use. To sum it up I have a reflection/shadow issue that doesn't exist in my textures. In the first picture (outside) you see it at the chairback and on the second picture (indoors) you see it at the armrest on the right and on the last picture you see that there is a hard cut from black to grey at several spots at the bars. Sims 4 Studio, my texture and both of the uv maps (uv_0 & uv_1) looks like this: It would be awesome if someone knows what is causing this. Thanks a lot for your help <3 <3 <3
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Post by enfilaid on Jun 21, 2022 14:15:19 GMT -5
I could fix it For anyone who has also this issue: the normal map had an issue which broke all the normals and made the specular of the object look like in the pictures above. I recreated the normal map from scratch, exported it as dds again and it works now :D
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